the scars of the blacephalon's attack remain fresh. further still, legendary pokemon still appoint humans to act as their avatars, causing more alarm than awe. in the meantime, a reformed team rocket attempts to poison the ground water of hoenn's society in secretive fashions.
furthermore, odd weather patterns detected by the weather institute point to something sinister looming in the near future, while rocket receives a new boss from kanto to dictate the direction of their organization. the region of hoenn is restless. silence is not peace, but a mask for what slithers unseen.
IS THE LEAGUE'S HANDLING OF LITTLEROOT SATISFACTORY?
thank you in advance for your patience as i finish up the rest of the cram-o-matic rolls and reward redemptions from the towers of strength event! i can't believe we're already in the summer months.
i would just like to thank everyone for your incredible writing, characters, enthusiasm and kindness. i've been having so much fun admining this site (and roleplaying on it too, when i can!). have a great start to the summer, everyone!
stay tuned for a bunch of new events that will coincide with the start of the new event cycle: summer surprises!
hoenn is inspired by, but not associated with nintendo's pokemon franchise. skin is created by pharaoh leap. we would like to thank leap and kumachan for their additional templates (staff temp, custom pc). next, the gachapon, garden/swarm spawn, ranger raid, black market, pkmn contest post templates were coded by ulla.
mark has created the wild spawn, endeavour list, league card and exhibit templates. characters belong to the members who write them, and all posts and templates on site are credited to their respective authors and artists. we claim nothing that is not ours.
Outside of that, individual posts and characters belong to their creators, and we claim nothing that is not ours. Thank you for stopping by.
THE BEGINNING OF THE END is an AU Post-Potter roleplay. However, we are only AU in plot, not canon world, so you will still find the same creatures, laws of magic, etc. The variable that makes us AU is original characters and what changes that makes (ex. Ginny married an original character).
OUR PLOT evolves naturally from the activity of the members. If you want to do something, do it! We only ask that you develop it realistically (ex. New Dark Lords don't just suddenly become the big bad - they have to gain allies/affect the world one event at a time).
OUR CURRENT PLOT - A muggleborn extremist has taken over the Ministry. Every pureblood has been fired. She has something over everyone's heads but all are keeping it quiet to prevent complete panic. The blood purists' hands are tied and very incapable. Meanwhile, the Red Capes seem okay with the blood purists being out of power finally. The Order is the only one capable, but do they have the guts to risk the lives of wizarding Britain just to defeat one extremist? Or will they let her reign to keep everyone safe?
» well established, but easy to jump into or jump back into if you've been away
» active classes, student clubs & duelling tournaments (optional, but fun!)
» roleplayed quidditch games & mass events (for both students and adults)
» interactive gringotts & shops system (with pretty buttons)
» international settings (various schools, shops and locations around the world)