a new year brings new expectations. civil unrest starts to manifest in the form of online criticisms that spike after the three day war. now that the region no longer has to face the threat of megalopolans, the people of hoenn turn to address smaller and more personal issues. will the league rise up to the situation? what about questionable events that have transpired, overshadowed and overlooked in the face of more imminent issues?
after the ultra beast war, hoenn begins to heal. the megalopolan invasion may have failed; however, it is clear there is much more at stake. a prophecy revolving around a cyclical meteoroid, the appearance of necrozma and a dangerous and viral alien threaten the safety of the region once more.
with rocket's new boss, the resurgence and reappearance of the crime syndicate's presence is imminent. the league has done its best to repair its reputation, and with the victory of a war under their belt, perhaps it is enough. but the seeds of distrust have already been sown in the ravaged land of this region, causing many to wonder what will grow?
Two years have passed since Vector Labs was robbed of their C-09 androids. In the pale arches of their headquarters, they’ve been watching, gathering clues, waiting and scheming. Their retrieval specialists have done well hunting parts in the city’s underbelly and in Overtown’s ghetto, but there are still loose ends to belay. The time to move is drawing close.
Liquid Skies is a mature (3-3-3), intermediate, no word count cyberpunk roleplay set in an alternate modern-day Miami where the line between human and machine have already blurred to the point where cyborgs are common, and sentient androids have just become a reality—although the general public doesn’t know this yet. Players enter as either Vector Labs employees or affiliates, bloodthirsty criminals called Know-Nothings and a growing undergrown movement dubbed Amalgam as they struggle for the power to decide the fate of the C-09s that still hasn’t been chopped up and sold for parts on the black market.
Those parts are a chapter on their own, by the way, but we’ll get to that uh, later.
Eight months in, the site main plot, Feature Creep, has started rolling. The Amalgam plot hook, No Hard Feelings has a good few entries. The Winds of Change plot hook for Know-Nothings and the Ivory Towershook for Vector Labs are still pretty much open as we await creative players with original concepts or the chops to grab a canon. Got ideas? Join our Discord, come say hi, and help us show a severely underestimated genre some love.