Dr. Doug
He/Him
20 (40)
March 3
Viridian City, Kanto
It just works
AQUA, Combat Medic
Bug Catcher
5' 11" (181 cm) / 180 lbs (82 kg) height
5' 11" (181 cm) / 180 lbs (82 kg) height
You're being healed. Please do not resist.
TAG WITH @bugcatcherdoug
John Sullivan
THE OPERATION: Kazimir Wynter [GYM]
POSTED ON Apr 13, 2021 17:55:42 GMT
A large, modular, general-purpose military tent stands exactly where the coordinates point. Inside, a tall, well dressed Officer awaits from the other end of the room, his arms folded behind his back. His gazes slowly moves away from the many maps spread over the long table set between yourselves to settle on your own.
Three light bulbs hang off the spine holding up the tent, their incandescent yellow light working in tandem with the man's cap to cast a strong shadow over his gaze.
He seems slightly familiar... but the clothing and mannerisms are so alien to the person that such feelings quickly go away.
"Greetings, challenger. I am Captain Douglas, the Gym Leader." He said, before leaning forward and bringing a single hand to the table, revealing a docket he had been hiding behind his back and sliding it across the table with a swipe.
"I trust you know what you signed up for." The Officer said, "All the information you need pertaining the operation is there."
With a gesture of his arm, he brought attention to many unique items spread over a table.
"You may choose a single one as loadout." He said, before bringing that same gesturing arm back to the table, his finger pressing over a single, particular map. Two spots were marked; blue, and red. "You may choose your starting point, as well."
With his words said, the Officer folded his arms behind himself once again, nodding.
"Weight your choices as if the dangers and consequences of this Operation were real, Challenger Wynter." He said. "Good luck."
THE OPERATION
Map of the Installations.
CHOICES
- You may sneak into the installations through either the red or blue spots marked on the map.
LOADOUT Choose one (1):
- Radar: Upon activation, allows one to see through walls or elevated areas until the batteries run out. [3 turn duration]
- Smokebomb/Pokedoll: A single use, free get-out-of-jail card for a deadly failed roll. Preparation and a little luck pays off in dividends.
- Running Shoes: Special Shoes that can temporarily bolster speed when activated. Move action can now cover up to 3 Squares, but the shoes are feeble and tear swiftly. [2 'Move' Actions]
VICTORY CONDITION Eliminate the Enemy Leader.
FAILURE CONDITION
- All pokemon are 'killed' in action.
- Kazimir Wynter is 'killed' in action.
DETAILS & CONDITIONS
- You've 10 rounds to locate and eliminate the enemy Leader.
- You are allowed 3 Pokemon of choice.
SUMMARY Operative Wynter, you are tasked with eliminating the terrorist Leader. Intel claims they'll be visiting the facility at a specific time of night. You are advised to prioritize stealth, but how you handle the mission is left to your discretion.
REMEMBER THAT:
- The terrorist group has set a number of soldiers as watchmen around the perimeter.
- The skies are constantly monitored, so flight should be kept to extremely short distances, if utilized at all.
- It’s been confirmed that Growlithe are being implemented as security measures. These are pokemon with an extremely acute sense of smell- but the terrorists’ batch has relatively poor discipline. Handle with care.
- Terrorist soldiers are armed with assault rifles and have access to radio communication. However, they wear helmets for protection and face coverings intended to protect their identities, both of which limit their visibility and dim their hearing. Keep this in mind, but do not underestimate them or their senses.
- Remember that pokeballs are a thing. No guard is ever truly alone- and they'll surely employ their pokemon if sufficiently suspicious or alerted.
GAMEPLAY MECHANICS
There’s elements of Choose-your-own-story, as well as an economy of actions. Missions are timed. The Challenger has 10 posting rounds to accomplish their objective. Player’s have an economy of two actions per round. Their commands are: - Move [1-2 squares, provided no insurmountable obstacles; All Trainer movement is stealthy, so long as one evades a guard's line-of-sight.]
- Action Command (Can be anything; using a pokemon move, commanding a pokemon to scout, attacking a guard, etc.)
- Shoot [2 bullets, target can be up to 4 squares away, provided no cover/obstacles. Difficulty may increase with distance.]
The player can Move twice if desired. They can forego moving at all and make two Action Commands instead as well. ACTION COMMANDEvery round, the player is free to decide what they'll do and how they'll handle their current circumstances. For every Action Command taken, they must roll a dice. As the DM, The Gym Leader looks upon their actions, judges the level of risk and reward on a (Low | Mid | High) scale each, and then determines if the result of their roll was enough. The consequences of a failed roll are context dependent. A Growlithe failing a roll on an attempted Odor Sleuth may simply not find anything, or even lead their trainer astray, but not immediately pay any consequences other than lost time. A Growlithe failing a roll to scout an as-of-yet unseen, unexplored part of the map will be taken out. Your pokemon can only attack someone/something it can see, and only with the means available to it. For example, If it doesn't have incredible speed, or a move of considerable range, then attacking a far away enemy is either impossible or of exceedingly high risk/difficulty.If the player is not entirely certain of whether an action would or wouldn't cost a pokemon, feel free to ask the Leader directly. Despite its mechanics, the game is fairly free form, and so, if a Challenger is uncertain of whether something is allowed or how a specific action they have in mind would play out, they are encouraged to discuss it directly with the Gym Leader over Discord. CHOICESSometimes, players will be given 2 to 3 choices to make based on their previous actions. These choices are context dependent, and generally offer both something to gain and lose. Choices don’t cost the action economy.
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