Dr. Doug
He/Him
20 (40)
March 3
Viridian City, Kanto
It just works
AQUA, Combat Medic
Bug Catcher
5' 11" (181 cm) / 180 lbs (82 kg) height
5' 11" (181 cm) / 180 lbs (82 kg) height
You're being healed. Please do not resist.
TAG WITH @bugcatcherdoug
John Sullivan
THE OPERATION: Kazimir Wynter [GYM]
POSTED ON Jul 12, 2021 14:42:45 GMT
ROUND 9
"I'm just holdin' it till I get home, man. Those latrines are friggin' gross." The soldier said as his nose scrunched up in disgust, not moving from his place as you walked past.
Then.
"Wait a second." He muttered as his gaze snapped towards you, eyes narrowing for a moment as he walked up to you... And poked your bicep. "Dude... What the hell, did get some new protein powder? You are lookin' massive, man! Nice! Think I'm gonna hit the gym right after we're done 'ere!"
The soldier patted you in the back in a friendly fashion, before going back to his post, looking like he was rethinking his daily routine.
You make it into the building without any further issues.
Inside the building, there's a man and a sleeping Arcanine. The Arcanine stirs slightly as you walk in, its eyes fluttering open lazily as it yawns. The man, who has a sticker on his chest pocket that reads 'BOSSMAN', looks up from a magazine he was readin' before gesturin' with his thumb to the side.
"Damn, Garcia... looks like all the liftin' is finally paying off!! Anyway... The latrines are that way. Watch your step; some guys'ere can apparently nail a Cutiefly with a bullet from a hundred yards away but can't piss in the bloody bowl."
What do you do?
OPERATION KAZIMIR
Map of the Installations.
STATUS REPORT -You've successfully infiltrated Bossman's stronghold!
GAMEPLAY MECHANICS
There’s elements of Choose-your-own-story, as well as an economy of actions. Missions are timed. The Challenger has 10 posting rounds to accomplish their objective. Player’s have an economy of two actions per round. Their commands are: - Move [1-2 squares, provided no insurmountable obstacles; All Trainer movement is stealthy, so long as one evades a guard's line-of-sight.]
- Action Command (Can be anything; using a pokemon move, commanding a pokemon to scout, attacking a guard, etc.)
- Shoot [2 bullets, target can be up to 4 squares away, provided no cover/obstacles. Difficulty may increase with distance.]
The player can Move twice if desired. They can forego moving at all and make two Action Commands instead as well. ACTION COMMANDEvery round, the player is free to decide what they'll do and how they'll handle their current circumstances. For every Action Command taken, they must roll a dice. As the DM, The Gym Leader looks upon their actions, judges the level of risk and reward on a (Low | Mid | High) scale each, and then determines if the result of their roll was enough. The consequences of a failed roll are context dependent. A Growlithe failing a roll on an attempted Odor Sleuth may simply not find anything, or even lead their trainer astray, but not immediately pay any consequences other than lost time. A Growlithe failing a roll to scout an as-of-yet unseen, unexplored part of the map will be taken out. Your pokemon can only attack someone/something it can see, and only with the means available to it. For example, If it doesn't have incredible speed, or a move of considerable range, then attacking a far away enemy is either impossible or of exceedingly high risk/difficulty. If the player is not entirely certain of whether an action would or wouldn't cost a pokemon, feel free to ask the Leader directly. Despite its mechanics, the game is fairly free form, and so, if a Challenger is uncertain of whether something is allowed or how a specific action they have in mind would play out, they are encouraged to discuss it directly with the Gym Leader over Discord. CHOICESSometimes, players will be given 2 to 3 choices to make based on their previous actions. These choices are context dependent, and generally offer both something to gain and lose. Choices don’t cost the action economy.
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