THE WILDS

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THE WILDS
POSTED ON Dec 22, 2022 8:43:39 GMT
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[attr="class","omgentop"]THE WILDS



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ONGOING EVENT
EXPLORATION



EXPOSITION



RIFTS HAVE BEEN TORN OPEN IN HOENN. Created by the primal energy beams that rebounded from striking a terastal mineral vein on the meteoroid, 99943 METENO, the Desert, Petalburg City & Woods, Granite Cave, Fortree City, and Mt. Pyre now feature curious portals to other worlds.[break][break]

Though these key primal points are heavily guarded, there are times where the rift expands for ease of entry. Furthermore, teleportation into a rift is possible from afar. Similarly, 's SOLGALEO can create ULTRA WORMHOLES that directly connect to Fortree's, the Desert's, Petalburg's and Granite Cave's rifts. , , and are privy to a PRIMAL CRYSTAL that can be used to teleport into The Mechanical Kingdom; this crystal can be lent to any Rockets in need of it.[break][break]

The League sends its talent in expedition teams to explore these new worlds. Similarly, Team Rocket does the same. These worlds possess hostile environments for both human and Pokemon alike. Weathering these foreign elements can only be done for so long, however, possession of a SYGNA SUIT can prolong one's ability to stay.


WHAT IS THIS EVENT?



THE WILDS will be an ongoing feature on site that characters can partake in. The topology of the multiverse is now unraveling from its compressed and tangled shape, allowing for dimensional travel.[break][break]

Journeying into these worlds will prove to be pivotal in correcting the cracks created by the multiverse's sudden expansion... a fact not known by your characters currently.[break][break]

Part of this event is flavored similarly to the EXCURSIONS event published awhile ago. Players will group together to create EXPEDITION THREADS that revolve around your characters venturing out into these new, unknown worlds. These expeditions will feature prompts that players can pick from in order to create a cohesive narrative.[break][break]

By completing multiple expeditions, you may be able to encounter a SPECIAL HUNT that will manifest in your prompts.


WILDS LOCATIONS



MT. PYRE[break]✥ THE BORDER




THE BORDER IS A MOUNTAINOUS PURGATORY OF MUTED SEPIA SMOKE. By floating islands, translucent bridges soar through the realm toward the heavens. Tall stone spires jut out from the spiritual mist. In the sky, the wisps of spirits can be seen heading toward their final destination before the afterlife...[break][break]

Curiously, there are four broken seals embedded in four mountains. Though and YVELTAL may have seen their location upon their unceremonious entry, the spirit realm has shifted since their last visit, rendering each broken seal far apart from each other.

[break][break]

SPECIAL HUNTS





SKY PILLAR[break]✥ LESSER MEGALOPOLIS




A RUINED CITY IN ULTRA SPACE. It is unclear whether this is a different universe's Ultra Megalopolis or smaller colony. Regardless, it is a dark city with intermittent sections of flickering, artificial light... Large, black prism-like skyscrapers loom above flat black streets. Much ruin has fallen here, but you get the sense that you're not alone...

[break][break]

SPECIAL HUNTS





FORTREE CITY[break] ULTRA CRATER




THE ULTRA CRATER IS A LARGE EXPANSE UNDERNEATH A YELLOW SKY. In between thick, almost impassable jungles, craters filled with green fields and alien plants lay. What appears to be metal pipe-like roots grow out the rock of crater walls. Geysers dot this alien landscape, occasionally expelling shrieking steam.[break][break]

The world is frequented by earthquakes, causing odd red monoliths of rock to quake throughout the realm. Oddly, the Ultra Thicket possesses very fertile soil. In the distance, a large mountainous expanse can be seen, though the range does not seem too high.

[break][break]

SPECIAL HUNTS





DESERT RUINS[break]→ ULTRA PLANT




THE ULTRA PLANT IS A DARK WORLD that is wracked by frequent thunderstorms. Lightning spears the desolate canyons and valleys of this world and massive cord-like structures bridge the gaps. Whenever lightning strikes, lights attached to these cords light up too. In the horizon, large Xurkitree can be seen, dwarfing the area you arrive in...[break][break]

Several abandoned power stations can be found throughout the area, but they seem to be deactivated...

[break][break]

SPECIAL HUNTS




PETALBURG[break] ← ULTRA DESERT




A VAST DESERT LANDSCAPE dotted with rocky structures and monoliths. Curiously, they almost seem humanmade, though there are no signs of people here. Shrubbery and turquoise crystals are encrusted throughout the bright and sweltering dryland. Occasionally, you may stumble upon rocky terrain that is difficult to traverse.[break][break]

Mysterious obelisks with missing seals are situated throughout the desert. No one knows why they exist, or who made them.

[break][break]

SPECIAL HUNTS





GRANITE CAVE[break]↓ ULTRA DEEP SEA




CONTRARY TO ITS NAME, THE MAJORITY OF THE ULTRA DEEP SEA IS A VAST CAVE-LIKE WORLD. Shafts of light from an unknown source barely penetrate the dark, causing colorful diamond-like rocks to glisten against humid walls. The dim lighting makes the place seem like you're thousands of leagues under the sea... Eerily, an unceasing pulse can be heard like a heart beat that rumbles throughout the realm.[break][break]

Oddly enough, one is able to "swim" through this realm like Water-type Pokemon floating in air.[break][break]

One may stumble upon deep, cold pools of dark water and alien seaweed as they scout out the realm. Segments of this place open up into an astral sea, where islands of mysterious stone are suspended mid-air.

[break]

SPECIAL HUNTS





LITTLEROOT[break]↻ MECHANICAL KINGDOM




WHETHER IT WAS DISPLACED BENEATH LITTLEROOT DUE TO DIMENSIONAL ENTANGLEMENT, BROUGHT BACK TO FUNCTIONING ORDER DUE TO DIALGA, OR BOTH, can not be determined. However, this kingdom made entirely out of intricate mechanisms is void of human life. Clockwork gears, iron tunnels, and curious domes make up this kingdom that continues to function like an animatronic music box.[break][break]

Mechanical Pokemon like Magearna, Volcanion and others present in the kingdom seem to be robotic, set to a rhythm or programming like an animatronic figure.[break][break]

Several clock towers loom above the entire kingdom, though their machinery seems to be in disrepair.

[break]

SPECIAL HUNTS





SYSTEM



RULES



PLEASE READ THE FOLLOWING GUIDELINES. A more comprehensive list of rules will be published in each event thread. These rules are also subject to change.[break][break][break]

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  • Your character can only be in ONE EXPEDITION THREAD at a time.
  • You may participate with all of your characters; however, be aware of your ability to post.
  • If a thread partner has not posted in awhile, please skip them in this event. Momentum is important for engagement.
  • If a thread begins to stagnate and show signs of stalling, please let know immediately.
  • Since these threads may feature combat, please be reasonable with your battling. Discuss with your group if you'd like one move per post, how many Pokemon are allowed to be brought, etc.
  • Please be trusting and open to communicating with all of your thread partners.
  • Please INCLUDE WHICH PROMPTS you are using in your expedition thread.
  • Please have at least FIVE POSTS PER CHARACTER in your expedition thread.
  • Wilds threads must have at least TWO CHARACTERS.
  • Please indicate in MODERATION REQUESTS how many times the participating characters have completed a Wilds thread and how many times they've been to a particular area.
  • After signing up in a location's respective thread, please create your thread in the respective area.



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