Master of Faster
He/Him
25
December 12
Goldenrod, Johto
Straight
Mauville Gym Leader
Champion
"With great speed comes great responsibility."
TAG WITH @joshdevlin
Josh Devlin
ELECTRIC TERRAIN
POSTED ON Sept 11, 2022 2:26:13 GMT
MAUVILLE CITY | Aero Dive | Difficulty: ★★☆☆☆☆[player]https://fi.zophar.net/soundfiles/nintendo-gamecube-gcn/f-zero-gx/222a%20-%20Like%20a%20Snake%20%28Port%20Town%29.mp3[/player] [break] 🎼 THEME SONG - Like a Snake - F-ZERO GX OFFICIAL SOUNDTRACK Theo had known Josh for quite some time; having gone on several adventures with him while Josh was still rising up, the challenger probably had a good idea what he was in for. The Leader had a penchant for electric Pokémon, and ones that went fast at that. It was a strange sight; as secluded as he kept his love of the Johto Beast, Josh seemed all too eager to share his love of the fastest Pokémon on four legs with his office décor. It was filled with electrifying yellows, cyans, and purples, the ceiling painted the color of clouds one would never want to see when far from down.
"Theo?" Shelly, one of Josh's receptionists, called him. "The Leader will see you now. Take the first left, then your track will at the very back of the facility. Good luck!"
As long as Theo followed the simple directions, Josh would be trivial to find, seated atop his Luxray, Blitz. "Unsurprising that my first challenger would be a familiar face. That's right; you're my first challenger as a Major League Gym Leader." He didn't feel the need to introduce himself to Theo, as they had known each other since before he had even set foot in the Minor League.
"I'm sure you've met many of these Pokémon, but I'll introduce them again. Beneath me is Blitz," the Luxray purred then let out a not-quite battle cry as Josh gently pat the black fur covering his mount's head. The rest of his Pokémon were, as expected from their many travels together, geared up just like the Luxray. "Aslan," he gestured toward his male Pyroar, "Blinky," toward his Jolteon, "and Mystic," toward his Kantonian Ninetales. "You might remember Mystic."
From Josh's understanding, Luxray were very versatile, very balanced Pokémon for racing: jacks of all trades, masters of none. The course was fairly narrow, but hilly and disproportionately oblong north-to-south. Its two most prominent features were "steps" forming small jumps in the opening straightaway. There was little danger of falling out of bounds, but small leaps would be expected. The titular "Aero Dive" was on the backstretch, a long series of uphill turns leading into a huge drop. It was inspired by an official Federation course built around Meteor Falls. At its bottom were more "steps" angled downward. Any Pokémon exiting that massive leap was going to come out of it moving well above their normal top speed, and would test the grit of both Pokémon and rider.
"So here's how this is gonna work, Theo. We line up at that checkered line near the arch. Before the race starts, watch the display on the arch. It will count down 3, 2, 1, GO. On GO, we start. You can't use any moves that make your Pokémon go faster during the first lap of the race. After that, go nuts. Beat us to the finish over three laps, or otherwise prove your ability to keep cool under pressure, and the Hoenn League Quick Badge is yours. Blitz and I are gonna do everything we can to stop you, though! Just because we're friends doesn't mean I'm making this easy!" THEO BECKETT {WC: 534} {PC: 1} --- INSTRUCTIONSYou will have 8 ranks to distribute among three skills:
- SPEED: This represents how fast your Pokémon can travel. Each rank of Speed adds 10 to all your rolls.
- ENDURANCE: This represents how well a Pokémon can navigate difficult terrain, and affects how often a Pokémon can use its Boost during a race. Every two ranks of Endurance lets you use a Boost move an additional time per race. Each rank of Endurance reduces the Target Number of Endurance-based Obstacles by 10.
- REACTION: This represents a Pokémon’s cornering ability. Each rank of Reaction reduces the Target Number of Reaction-based Obstacles by 10.
In the OOC notes of your first post, please note your Pokémon's distribution of skills.
You do not need to roll after your first post, but you will need to [ roll ] twice at the end of every post mid-challenge. This roll will be modified according to your Pokémon's skill ranks.
Example: If a player rolls a 60 on a post involving running down a straightaway as fast as possible atop a Pokémon with four ranks in Speed, their effective roll will be 100. The Leader's next post will include a "mod post" that depicts the course's first Obstacle: a prompt that presents a challenge for the racers to overcome. Each Obstacle will include the following information:
Target Number: This is the number the racers need to roll at or above to overcome the Obstacle without penalty. While it is uncommon, an Obstacle can have multiple Target Numbers.
Intended Skill: This is the Skill that will apply to the Obstacle. It can be Speed, Endurance, or Reaction.
Example Obstacle: The track starts out with a bang--a sharp, 135-degree left turn mere tens of meters from the starting line. The width of the turn itself makes recovering from a misjudged angle easier, but the track quickly narrows up again afterward. A guardrail on the outside keeps Pokémon from sliding off the course, but there is no such guardrail on the inside, and there’s a shallow stream that looks time-consuming for non-Water Pokémon to climb out of!
Target Number: 85 (Reaction) After the players make their rolls, the Target Number is deducted from the player's roll, and the difference becomes the player's Track Position (TP) for the round. 100 TP corresponds to roughly one second of time differential. The race will consist of three laps, with three Obstacles per lap. After the ninth Obstacle, total Track Position will determine finishing order.
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