Master of Faster
He/Him
25
December 12
Goldenrod, Johto
Straight
Mauville Gym Leader
Champion
"With great speed comes great responsibility."
TAG WITH @joshdevlin
Josh Devlin
The Final Lap [m]
POSTED ON Sept 12, 2022 9:21:04 GMT
Matus' Liepard was even bigger than he remembered; Josh had never gotten a close look at the colossal specimen. Sepkat's gaze met Josh's even with him astride Twilight! He had since captured what he thought was a big Liepard, but this one still towered over his own! He didn't dare reach out to pet the Liepard; from their encounter north of the Gym, it was evident Sepkat did not want any affection at all.
Sila, on the other hand, looked like he wanted attention. Josh gave the Togekiss a gentle pet as he examined the Gym Leader for wounds. It looked like he was all healed up and ready to go! "Oh, not at all," Josh answered him. "Like I promised, you and Sepkat will get your rematch against Twilight." Sepkat's snarl spooked the Leader; that Liepard looked vicious, with the strength of a Pyroar and the speed of a Luxray, she was more dangerous than any predator Josh had ever enlisted to his ranks.
"Alright buddy, so here's how this is gonna go down," Josh gave the last explanation of his former Gym Challenge he would ever speak. At least until he was a Gym Leader proper. "We line up behind the checkered line near that arch. The display underneath that will count down 3, 2, 1, GO. On GO, we start. No Quick Attacking or the like during the first lap of the race. After that, they're fair game. Whoever completes three laps first is the winner." He was about to give the signal for the official to light up the countdown display and get the race started when he remembered one more thing. "And no false starts this time, got it?" Matus Baran {WC: 284} {PC: 2} NAME SPECIES STATUS Twilight Absol Good Blitz Luxray GoodINSTRUCTIONSYou will have 8 ranks to distribute among three skills. No more than 5 ranks can be assigned to any one skill.
- SPEED: This represents how fast your Pokémon can travel. Each rank of Speed adds 10 to all your rolls.
- ENDURANCE: This represents how well a Pokémon can navigate difficult terrain, and affects how often a Pokémon can use its Boost during a race. Every two ranks of Endurance lets you use a Boost move an additional time per race. Each rank of Endurance reduces the Target Number of Endurance-based Obstacles by 10.
- REACTION: This represents a Pokémon’s cornering ability. Each rank of Reaction reduces the Target Number of Reaction-based Obstacles by 10.
In the OOC notes of your next post, please note your Pokémon's distribution of skills.
You do not need to roll after your first post, but you will need to [ roll ] twice at the end of every post mid-challenge. This roll will be modified according to your Pokémon's skill ranks.
Example: If a player rolls a 60 on a post involving running down a straightaway as fast as possible atop a Pokémon with four ranks in Speed, their effective roll will be 100. The Leader's next post will include a "mod post" that depicts the course's first Obstacle: a prompt that presents a challenge for the racers to overcome. Each Obstacle will include the following information:
Target Number: This is the number the racers need to roll at or above to overcome the Obstacle without penalty. While it is uncommon, an Obstacle can have multiple Target Numbers.
Intended Skill: This is the Skill that will apply to the Obstacle. It can be Speed, Endurance, or Reaction.
Example Obstacle: The track starts out with a bang--a sharp, 135-degree left turn mere tens of meters from the starting line. The width of the turn itself makes recovering from a misjudged angle easier, but the track quickly narrows up again afterward. A guardrail on the outside keeps Pokémon from sliding off the course, but there is no such guardrail on the inside, and there’s a shallow stream that looks time-consuming for non-Water Pokémon to climb out of!
Target Number: 85 (Reaction) After the players make their rolls, the Target Number is deducted from the player's roll, and the difference becomes the player's Track Position (TP) for the round. 100 TP corresponds to roughly one second of time differential. The race will consist of three laps, with three Obstacles per lap. After the ninth Obstacle, total Track Position will determine finishing order.
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