Master of Faster
He/Him
25
December 12
Goldenrod, Johto
Straight
Mauville Gym Leader
Champion
"With great speed comes great responsibility."
TAG WITH @joshdevlin
Josh Devlin
turnabout is fowl play [gym]
POSTED ON Sept 22, 2022 6:22:30 GMT
MAUVILLE CITY | Intersection | Difficulty: ★★★★☆☆[player]https://fi.zophar.net/soundfiles/nintendo-gamecube-gcn/f-zero-gx/223a%20-%20Planet%20Colors%20%28Green%20Plant%29.mp3[/player] [break] 🎼 THEME SONG - Planet Colors - F-ZERO GX OFFICIAL SOUNDTRACK After his conversation with the new Mauville Leader, it should have been no surprise that the lobby's décor was full of purples, yellows, and cyans, with a grey, storm cloud motif in the ceiling. Also unsurprisingly, the Gym was crowded; Josh had a lot of challengers on his hands. Hoennians had flocked to the new Mauvilla Gym for its unique challenge of a Pokémon race, perhaps found in no other Gym in the world. Many challengers had their own personalized gear, wearing visor-equipped helmets similar to the one Alex had seen before Josh had even become a Minor League Leader. And now? The young one had his own Major League Gym, and he was inundated with a long waitlist. He even got challengers from out of region regularly.
"Alexei?" Shelly, one of Josh's receptionists, called the Fortree Leader's name from the front desk. "Paperwork all filled out? Make sure you indicate whether or not you give your consent to having the match recorded." She checked the forms, and everything seemed to be in a row. "The Leader will see you now. Take the first right, followed by the first left, then your course will be straight ahead. Good luck, and remember: with great speed comes great responsibility."
If he followed Shelly's directions, Alex would have no trouble locating a rather elaborate setup: the main feature of the course was its two right triangle-shaped loops. The first loop was composed of a giant tube that cut across the ring course composing the second. They would be flying through the tube in the first loop of each lap, and dodging the tube during the second, hence the course name Intersection. The second loop in particular had a ring pattern that would require racers to slalom around the tube or suffer big time penalties for missed rings.
"I figured you would bring none other than that Braviary of yours," Josh greeted the Fortree Leader, flanked by his four birds. "You might recognize some of these Pokémon, but I'll introduce them again. Bladestorm," he gestured toward his Skarmory, who snapped his beak closed with a loud metallic clang, ready to race; "Goose," the male Unfezant that was a recent catch, not long ago trained to carry a human in flight; "Pazuzu, the second Pokémon I ever caught," he gestured toward the Pidgeot; "and Slider, the Braviary I'll be riding," he pointed toward the red-feathered avian who let out a screech of his own.
"Alright, this is how it's gonna work. There's a series of numbered rings on the course. We'll be flying through those in order. While missing one won't end the race, every missed ring will come with a time penalty. That goes for me too!" He pointed toward an arch with a digital display across it. "That's where we'll be starting from. That display will count down 3, 2, 1, GO. On GO, we take off, and it's on. No moves that make your Pokémon go faster can be used during the first lap of the race. No Aerial Aces, Tailwinds, or anything like that. After the first lap, use 'em as much as you can handle. Beat us to the finish line after three laps, or otherwise prove you can keep your cool under pressure, and the Hoenn League Quick Badge goes in your case. Just because the roles are reversed now doesn't mean I'm going easy on you, though! I'm giving this everything I have! Alexei Ivanov {WC: 579} {PC: 1} --- INSTRUCTIONSYou will have 8 ranks to distribute among three skills. No more than 5 ranks can be assigned to any one skill.
- SPEED: This represents how fast your Pokémon can travel. Each rank of Speed adds 10 to all your rolls.
- ENDURANCE: This represents how well a Pokémon can navigate difficult terrain, and affects how often a Pokémon can use its Boost during a race. Every two ranks of Endurance lets you use a Boost move an additional time per race. Each rank of Endurance reduces the Target Number of Endurance-based Obstacles by 10.
- REACTION: This represents a Pokémon’s cornering ability. Each rank of Reaction reduces the Target Number of Reaction-based Obstacles by 10.
In the OOC notes of your next post, please note your Pokémon's distribution of skills.
You do not need to roll after your next post, but you will need to [ roll ] twice at the end of every post mid-challenge. This roll will be modified according to your Pokémon's skill ranks.
Example: If a player rolls a 60 on a post involving running down a straightaway as fast as possible atop a Pokémon with four ranks in Speed, their effective roll will be 100. The Leader's next post will include a "mod post" that depicts the course's first Obstacle: a prompt that presents a challenge for the racers to overcome. Each Obstacle will include the following information:
Target Number: This is the number the racers need to roll at or above to overcome the Obstacle without penalty. While it is uncommon, an Obstacle can have multiple Target Numbers.
Intended Skill: This is the Skill that will apply to the Obstacle. It can be Speed, Endurance, or Reaction.
Example Obstacle: The track starts out with a bang--a sharp, 135-degree left turn mere tens of meters from the starting line. The width of the turn itself makes recovering from a misjudged angle easier, but the track quickly narrows up again afterward. A guardrail on the outside keeps Pokémon from sliding off the course, but there is no such guardrail on the inside, and there’s a shallow stream that looks time-consuming for non-Water Pokémon to climb out of!
Target Number: 85 (Reaction) After the players make their rolls, the Target Number is deducted from the player's roll, and the difference becomes the player's Track Points (TP) for the round. 100 TP corresponds to roughly one second of time differential. The race will consist of three laps, with three Obstacles per lap. After the ninth Obstacle, total Track Points will determine finishing order.
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