Master of Faster
He/Him
25
December 12
Goldenrod, Johto
Straight
Mauville Gym Leader
Champion
"With great speed comes great responsibility."
TAG WITH @joshdevlin
Josh Devlin
Gwyar's Gym Log: Quick Badge [GYM]
POSTED ON Dec 7, 2022 7:48:14 GMT
MAUVILLE CITY | Thunder Road | Difficulty: ★★★★★☆ COURSE RECORD: 06'21"496 [player]https://fi.zophar.net/soundfiles/nintendo-gamecube-gcn/f-zero-gx/226a%20-%20Osc-Sync%20Carnival%20%28Lightning%29.mp3[/player] [break] 🎼 THEME SONG - Osc-Sync Carnival - F-ZERO GX OFFICIAL SOUNDTRACK Josh was almost fully recovered from the attempt on his life so many weeks ago. And yet, there assuredly would be more attempts on his life whilst in space. 99943 METENO loomed over the sky, even blotting out the sun on a daily basis for a growing amount of time every day, much like clockwork. Commissioner dahlia goode had conscripted him to the war effort, like most other Gym Leaders in the region.
Gwyar Wledig would be one of the last Gym challengers Josh would take on personally, leaving the place in the hands of his capable Gym Trainers. And he was going to enjoy it. The Galarian royal knight was indeed talented, both in terms of Badge quantity and in terms of racing skill, as was demonstrated during the 2022 Silph Cup pilot race mere weeks ago. He was excited that he finally had a challenger he could hold nothing back against. The course secretary Shelly directed the knight to wasn't the most challenging course on the property in terms of pure difficulty, but it may have been the most challenging course for a challenger to win against. It was a replica of the Leader's favorite course from Johto, cloned in painstaking detail. He wouldn't admit it, but this course boasted by far the largest budget out of any of his courses. Recreating this one was a big motivator for moving into Mauville City. He routinely defeated racers above his Class on this course.
It would only be thematically appropriate that the course be called Thunder Road.
If Gwyar thought Multiplex was diverse, Thunder Road was even more so. It would test everything. It had turns jagged as lightning. It had narrow roads. It had jumps. It had uneven, bumpy terrain. It had long stretches where Pokémon could even EXTREME SPEED without consequence. With how much Josh had raced it in Johto, he had every angle, every peak, every trough, and every other aspect of the course memorized. The course would test absolutely every skill he had. Furthermore, racing weather was far from ideal. Black, billowing clouds loomed above as rumbles of rainless thunder echoed above Mauville Racing Grounds. Was Josh going to postpone the challenge over this?
Hell no.
He also wasn't going to hold back the fastest electric Pokémon he had. The Gym Leader waved from the back of his Alpha-sized Jolteon, Blinky, who looked all fired up, ready to let the incoming storm propel her to borderline dangerous speeds. "Good afternoon, Gwyar!" Josh greeted the noble. "Again, congratulations on your third place finish in the big race! This is Blinky," he introduced the Jolteon with a careful scratch behind the ear. Even with his gloves, he was not fully immune to being poked by the electric fox's quills!
Three of Josh's Gym Trainers were also present, holding the reins of three of his other electric Pokémon, including one Gwyar was probably familiar with from the race. All three looked roughly the Leader's age, wearing goggles instead of having a helmet visor to flip over their eyes. Of course, they were all wearing appropriate safety gear. "This is Shawn, my top performer at the Racing Grounds," he gestured toward the tall, big-boned athlete. He certainly needed one of the Leader's sturdier Pokémon to be able to compete. "You might also remember Saber." The Manectric barked toward Llamrei in greeting. "The others are Blitz and Lyndon," he introduced the skinny one atop the Luxray, "and Crash and Duncan," pointing toward his Boltund. All the Pokémon were very large for their species, but Blinky was by far the most anomalous.
Josh began to explain how the challenge would work, having to pause for a loud rumble of thunder. "I'll keep thing short, since you might be familiar with the rules already. You'll be racing us against us four. See that arch near the starting line, the one with the digital display above it? It should be quite familiar to you. We line up there. The display will read and sound 3, 2, 1, GO. On GO, our Pokémon take off. Just like the big race, no boosting during the first lap. After the first lap, do it as much as you think your Rapidash can handle. Beat me to the finish line after three laps, or otherwise show me you can keep your cool despite the pressure of split-second decisions, and the Hoenn League Quick Badge is yours." He placed his right hand over his mouth briefly, posing much like a laughing cartoon character would. "I'm warning you, though! Thunder Road is my best course. This won't be easy!" INSTRUCTIONSYou will have 8 ranks to distribute among three skills. No more than 5 ranks can be assigned to any one skill.
- SPEED: This represents how fast your Pokémon can travel. Each rank of Speed adds 10 to all your rolls.
- ENDURANCE: This represents how well a Pokémon can navigate difficult terrain, and affects how often a Pokémon can use its Boost during a race. Every two ranks of Endurance lets you use a Boost move an additional time per race. Each rank of Endurance reduces the Target Number of Endurance-based Obstacles by 10.
- REACTION: This represents a Pokémon’s cornering ability. Each rank of Reaction reduces the Target Number of Reaction-based Obstacles by 10.
In the OOC notes of your next post, please note your Pokémon's distribution of skills.
You do not need to roll after your next post, but you will need to [ roll ] twice at the end of every post mid-challenge. This roll will be modified according to your Pokémon's skill ranks.
Example: If a player rolls a 60 on a post involving running down a straightaway as fast as possible atop a Pokémon with four ranks in Speed, their effective roll will be 100. The Leader's next post will include a "mod post" that depicts the course's first Obstacle: a prompt that presents a challenge for the racers to overcome. Each Obstacle will include the following information:
Target Number: This is the number the racers need to roll at or above to overcome the Obstacle without penalty. While it is uncommon, an Obstacle can have multiple Target Numbers.
Intended Skill: This is the Skill that will apply to the Obstacle. It can be Speed, Endurance, or Reaction.
Example Obstacle: The track starts out with a bang--a sharp, 135-degree left turn mere tens of meters from the starting line. The width of the turn itself makes recovering from a misjudged angle easier, but the track quickly narrows up again afterward. A guardrail on the outside keeps Pokémon from sliding off the course, but there is no such guardrail on the inside, and there’s a shallow stream that looks time-consuming for non-Water Pokémon to climb out of!
Target Number: 85 (Reaction) After the players make their rolls, the Target Number is deducted from the player's roll, and the difference becomes the player's Track Points (TP) for the round. 100 TP corresponds to roughly one second of time differential. The race will consist of three laps, with three Obstacles per lap. After the ninth Obstacle, total Track Points will determine finishing order. Gwyar Wledig {WC: 774} {PC: 1}
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