Master of Faster
He/Him
25
December 12
Goldenrod, Johto
Straight
Mauville Gym Leader
Champion
"With great speed comes great responsibility."
TAG WITH @joshdevlin
Josh Devlin
MAUVILLE CITY | Wave Panic | Difficulty: ★★★☆☆☆ COURSE RECORD: 03'02"574[player]https://fi.zophar.net/soundfiles/nintendo-gamecube-gcn/f-zero-gx/220%20-%20Long%20Pre-View%20%28Course%20View%202%29.mp3[/player] Josh's docket for the day was primarily battle challenges, in no large part due to the League's refocus on them. While he enjoyed his racing challenges the most, he understood that it was ultimately the Commissioner's decision, whether that decision be deferred to the Council or anyone else she deemed fit. As much as he felt he and Alexei Ivanov got the short end of the stick, he respected the decision. If anything, it made him savor the opportunities to race Pokémon even more, whether it be during the Silph Cup's major events or those who still took on his racing challenge despite the Badge's lower value with respect to Champion Assessment eligibility.
His only racing challenger for the day, Andrea Vaneau , was one such person. She may have been the first challenger to enter a Cyclizar in such a challenge, yet was not Paldean. Josh was still relatively new to controlling the species. While he now had Jody, a second Cyclizar, she was still in training. Instead, he and Ace, Aravan, and Eron, school buddies he had recently given jobs at the Gym to, would be testing the prowess of some of Josh's newest Pokémon. Once the Gym Leader's first 30-minute break was over, the challenger's name was called out over the PA system.
"Challenger Andrea Vaneau , please report to Sector 4. Challenger Vaneau, to Sector 4. Thank you!"
Provided she followed the facility's ample signage carefully (and after a long walk if she didn't choose to ride Gia all the way back to the facility's distant northwest corner), she would find Josh and his posse of Gym Trainers. Ace, the tallest of the three (even taller than Josh!) was dressed in bright red and already astride Komainu, who gave Andrea an intimidating stare as he kept a firm grip on the dark dog's horns. Aravan, around Josh's height, was making some adjustments to Medli's saddle, the Meganium's long neck undulating around to nuzzle him. Eron, the shortest of the three and dressed in white, waved to Andrea, his hand resting in Voja's saddle, also awaiting the cue to line up.
"Morning, Andrea!" Josh greeted the PokéManiac and challenger from Goroh's back, the dragon-type sounding a deep moo to greet Gia. "You and your Cyclizar are looking great! As much as I wanted to make this an all-Cyclizar race, the rest of mine are still in training, so I've got the closest thing in these promising newcomers to the Gym team," he gestured toward the trio of Pokémon and their temporary partners. "Ace and Komainu," he pointed toward the Houndoom, "Aravan and Medli," toward the Meganium, "and Eron and Voja," toward the Mightyena, all of which were around the same size regardless of what a Pokédex wanted one to believe.
Wave Panic was located in the southwest corner of Sector 4, in the foothills of the mountains bordering the property's north end. True to its name, the only piece of flat ground on the entire track preceded the starting arch where they would begin the race. There were constant peaks and troughs on the course that would not only test the racers' ability to control their Pokémon on uneven ground, but their ability to keep their breakfast in them from the constant rising and falling of their insides. Every turn also had lateral slopes to it, leaving precious few spots the racers could charge ahead at full speed without risking catching air and suffering OFF COURSE penalties from leaving the fairly narrow track.
Once everyone was ready, Josh led the four other trainers and Pokémon to the course's starting arch, embedded within a digital display showing three images of the legendary Pokémon Raikou sprinting at full speed. "That monitor will show, and sound, a countdown of 3, 2, 1, GO. On GO, you better be ready to burn rubber. Any Pokémon moves that bestow a burst of speed, like QUICK ATTACK, can't be used until after the first lap. After that, use them as much as you think you and your Pokémon can handle. Beat me to the finish line after three laps, or otherwise show me you can stay calm while making split second decisions, and the Hoenn League Quick Badge is yours. I don't want to hear too much screeching, you hear?"
Andrea Vaneau {WC: 722} {PC: 1} INSTRUCTIONSYou will have 8 ranks to distribute among three skills. No more than 5 ranks can be assigned to any one skill.
- SPEED: This represents how fast your Pokémon can travel. Each rank of Speed adds 10 to all your rolls.
- ENDURANCE: This represents how well a Pokémon can navigate difficult terrain, and affects how often a Pokémon can use its Boost during a race. Your Pokémon can use its Boost a number of times equal to its number of ranks in Endurance (min. 1). Each rank of Endurance reduces the Target Number of Endurance-based Obstacles by 20.
- REACTION: This represents a Pokémon’s cornering ability. Each rank of Reaction reduces the Target Number of Reaction-based Obstacles by 20.
In the OOC notes of your next post, please note your Pokémon's distribution of skills.
You do not need to roll after your next post, but you will need to [ roll ] twice at the end of every post mid-challenge. This roll will be modified according to your Pokémon's skill ranks.
Example: If a player rolls a 60 on a post involving running down a straightaway as fast as possible atop a Pokémon with four ranks in Speed, their effective roll will be 100. The Leader's next post will include a "mod post" that depicts the course's first Obstacle: a prompt that presents a challenge for the racers to overcome. Each Obstacle will include the following information:
Target Number: This is the number the racers need to roll at or above to overcome the Obstacle without penalty. While it is uncommon, an Obstacle can have multiple Target Numbers.
Intended Skill: This is the Skill that will apply to the Obstacle. It can be Speed, Endurance, or Reaction.
Example Obstacle: The track starts out with a bang--a sharp, 135-degree left turn mere tens of meters from the starting line. The width of the turn itself makes recovering from a misjudged angle easier, but the track quickly narrows up again afterward. A guardrail on the outside keeps Pokémon from sliding off the course, but there is no such guardrail on the inside, and there’s a shallow stream that looks time-consuming for non-Water Pokémon to climb out of!
Target Number: 105 (Reaction) After the players make their rolls, the Target Number is deducted from the player's roll, and the difference becomes the player's Track Points (TP) for the round. 100 TP corresponds to roughly one second of time differential. The race will consist of three laps, with three Obstacles per lap. After the ninth Obstacle, total Track Points will determine finishing order. The QUICK BADGE is awarded if at least one of the following conditions are met:
1) The challenger finishes the race in 1st or 2nd place. 2) The challenger finishes the race ahead of the Gym Leader. 3) The challenger otherwise demonstrates their mastery of the tenets of Mauville Gym, at the Leader's discretion.
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