Master of Faster
He/Him
25
December 12
Goldenrod, Johto
Straight
Mauville Gym Leader
Champion
"With great speed comes great responsibility."
TAG WITH @joshdevlin
Josh Devlin
fly away home [past] [gym]
POSTED ON May 12, 2023 5:11:47 GMT
MAUVILLE GYM | Loop Cross | Difficulty: ★★★☆☆☆ COURSE RECORD: 03'39"916
[player]https://fi.zophar.net/soundfiles/nintendo-gamecube-gcn/f-zero-gx/220%20-%20Long%20Pre-View%20%28Course%20View%202%29.mp3[/player]
Mauville Racing Grounds' facility was enormous indeed; while the office space had little signage due to its size being on the smaller side, the property where the action took place, just outside the city proper, was enormous. Luckily, Josh had experienced staff who knew the facility well, and signage that could guide challengers to the correct location. The voice of ANDREW WEISS, Josh's scheduler, echoed over the Gym's loudspeakers:
"Challenger Logan, please report to Sector 2. Challenger Logan, to Sector 2. Thank you!"
Provided the challenger found ample signage, he would see the brash and tall ACE SHEEKE, already seated on Ares the Charizard; the timid and short ERON IUNIS, on Mastema the Togekiss, and the reserved ARAVAN ESCHER, astride Sidewinder the Dragapult. Lastly, he would see the Gym Leader Josh Devlin , making adjustments to the saddle strapped to an Altaria of his own. "Ah, there you are, Lam!" Josh greeted his challenger. "Just gotta make sure Squall's gear is comfortable for both of us and secure before we get airborne," he explained. "This should be a competitive one. Don't think I haven't noticed you signed up for the big race in Fortree!" The three Gym Trainers introduced themselves and Josh's Pokémon they were borrowing, one by one. "And don't forget, Aravan, no disappearing into the ethereal. That's illegal."
The winds were on the calm side, which would make navigating today's course much easier. A small crowd filled the bottom several rows of mostly empty stands on both sides of Sector 2's LOOP CROSS course. It was titled as such for its two loop-de-loops and long, lateral turns greater than 360 degrees. While those would take precision to enter and exit, as well as stamina to maintain, there was plenty of room in between them for extremely speedy Pokémon to shine!
Josh went over the rules of the challenge, required by Hoenn League statute. "I'm sure you're familiar with Hoenn Racing Federation rules if you've registered for the big race in Fortree, but I'll refresh your memory. See that arch near the starting line, with the long and skinny monitor on it? We line up behind that, and the countdown will be on that display. It will sound four horns and display '3, 2, 1, GO'. On 'GO', the race starts. Moves like Quick Attack can't be used on the first lap. After the first lap, use them as much as you think your Altaria can handle. Beat me to the finish line after three laps, or otherwise prove to me you can handle the pressure of split second decision making, and the Hoenn League Quick Badge is yours."
Once the explanation was over, Josh took a seat on the large Altaria's back, the cloud-winged dragon's legs bending a little more than he expected. Perhaps the lithe, narrow-bodied dragon was a little too small for him? They had practiced before, and had been fine until now. Maybe the Altaria was still getting used to carrying him; after all, they were not a common species for riding. "You better be ready to truly fly in three dimensions, and even upside down," Josh warned as he slammed his helmet's visor down. If Lam were to glance toward him, he would see a laser focused expression, almost like he was in a zen state as he held Squall's reins in anticipation of the takeoff.
lam logan {WC: 562} {PC: 1} INSTRUCTIONSYou will have 8 ranks to distribute among three skills. No more than 5 ranks can be assigned to any one skill.
- SPEED: This represents how fast your Pokémon can travel. Each rank of Speed adds 10 to all your rolls, and an additional 10 to rolls on Speed-based Obstacles.
- ENDURANCE: This represents how well a Pokémon can navigate difficult terrain, and affects how often a Pokémon can use its Boost during a race. Your Pokémon can use its Boost a number of times equal to its number of ranks in Endurance (min. 1). Each rank of Endurance reduces the Target Number of Endurance-based Obstacles by 20.
- REACTION: This represents a Pokémon’s cornering ability. Each rank of Reaction reduces the Target Number of Reaction-based Obstacles by 20.
In the OOC notes of your next post, please note your Pokémon's distribution of skills.
You do not need to roll after your next post, but you will need to [ roll ] twice at the end of every post mid-challenge. This roll will be modified according to your Pokémon's skill ranks.
Example: If a player rolls a 60 on a post involving running down a straightaway as fast as possible atop a Pokémon with four ranks in Speed, their effective roll will be 140. The Leader's next post will include a "mod post" that depicts the course's first Obstacle: a prompt that presents a challenge for the racers to overcome. Each Obstacle will include the following information:
Target Number: This is the number the racers need to roll at or above to overcome the Obstacle without penalty. While it is uncommon, an Obstacle can have multiple Target Numbers.
Intended Skill: This is the Skill that will apply to the Obstacle. It can be Speed, Endurance, or Reaction.
Example Obstacle: The track starts out with a bang--a sharp, 135-degree left turn mere tens of meters from the starting line. The width of the turn itself makes recovering from a misjudged angle easier, but the track quickly narrows up again afterward. A guardrail on the outside keeps Pokémon from sliding off the course, but there is no such guardrail on the inside, and there’s a shallow stream that looks time-consuming for non-Water Pokémon to climb out of!
Target Number: 105 (Reaction) After the players make their rolls, the Target Number is deducted from the player's roll, and the difference becomes the player's Track Points (TP) for the round. 100 TP corresponds to roughly one second of time differential. The race will consist of three laps, with three Obstacles per lap. After the ninth Obstacle, total Track Points will determine finishing order. The QUICK BADGE is awarded if at least one of the following conditions are met:
1) The challenger finishes the race in 1st or 2nd place. 2) The challenger finishes the race ahead of the Gym Leader. 3) The challenger otherwise demonstrates their mastery of the tenets of Mauville Gym, at the Leader's discretion.
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