Master of Faster
He/Him
25
December 12
Goldenrod, Johto
Straight
Mauville Gym Leader
Champion
"With great speed comes great responsibility."
TAG WITH @joshdevlin
Josh Devlin
Ride On! [GYM]
POSTED ON May 23, 2023 7:03:20 GMT
MAUVILLE GYM | Screw Mound | Difficulty: ★★☆☆☆☆ COURSE RECORD: 02'07"208 RECORD HOLDER: SHAWN RICHARDS
[player]https://fi.zophar.net/soundfiles/nintendo-gamecube-gcn/f-zero-gx/220%20-%20Long%20Pre-View%20%28Course%20View%202%29.mp3[/player]
Mauville Racing Grounds' facility was enormous indeed; while the office space had little signage due to its size being on the smaller side, the property where the action took place, just outside the city proper, was enormous. Luckily, there were experienced staff who knew the facility well, and signage that could guide challengers to the correct location. The voice of ANDREW WEISS, the Racing Grounds' scheduler, echoed over the Gym's loudspeakers:
"Challenger Sunderland, please report to Sector 1. Challenger Sunderland, to Sector 1. Thank you!"
Provided the challenger found ample signage, they would see the brash and tall ACE SHEEKE, already seated on Komainu, a mean-looking Houndoom with no reins, instead being steered by his horns. They would next see the timid and short ERON IUNIS, on Ixion the Shiny Rapidash, then the reserved ARAVAN ESCHER, astride Luna the Liepard. Lastly, they would see the Interim Gym Leader, a young, athletic girl with a medium build. She made adjustments to the saddle strapped to Blinky, a Jolteon she looked a bit nervous about riding. "Challenger El?" the female would greet and sheepishly wave if El prompted her. "Interim Gym Leader Jackie. I'll be taking your racing challenge in place of Leader Josh Devlin ," she explained. The three Gym Trainers introduced themselves and Josh's Pokémon they were borrowing, one by one. "Due to an internal matter, he is not available to take your challenge directly." El may have known why that was the case already.
There was a rather strong east wind today. While mostly helpful, it would prove to make the hairpin turns at each end of the course more challenging than normal. A small crowd filled the bottom several rows of mostly empty stands on both sides of Sector 1's SCREW MOUND course. Less shaped like a screw and more like a banana, most of the course's curves were gentle, with exception of the two aforementioned turns. Both featured very wide lanes, giving racers ample room for needed braking.
Jackie went over the rules of the challenge, required by Hoenn League statute. "See that arch near the starting line, with the long and skinny monitor on it? That's where we line up and wait for the countdown. It will sound four horns and display '3, 2, 1, GO'. On 'GO', we're off. You can't Quick Attack or anything of the sort until after we're done with the first lap. After that, though, you'll need it! Beat me to the finish line after three laps, or otherwise prove to me you can handle the pressure of split second decision making, and the Hoenn League Quick Badge will have your name on it."
Once the explanation was over, Jackie took her seat on Josh's Jolteon, trembling a bit as she grabbed the super-fast Pokémon's reins. She was far more used to riding Pokémon with more finesse than raw speed, but it was the Pokémon the Gym's files strongly suggested she used. The other three Gym Trainers looked much more focused, squinting toward the monitor in anticipation of the green light.
El Sunderland {WC: 512} {PC: 1} INSTRUCTIONSYou will have 8 ranks to distribute among three skills. No more than 5 ranks can be assigned to any one skill.
- SPEED: This represents how fast your Pokémon can travel. Each rank of Speed adds 10 to all your rolls, and an additional 10 to rolls on Speed-based Obstacles.
- ENDURANCE: This represents how well a Pokémon can navigate difficult terrain, and affects how often a Pokémon can use its Boost during a race. Your Pokémon can use its Boost a number of times equal to its number of ranks in Endurance (min. 1). Each rank of Endurance reduces the Target Number of Endurance-based Obstacles by 20.
- REACTION: This represents a Pokémon’s cornering ability. Each rank of Reaction reduces the Target Number of Reaction-based Obstacles by 20.
In the OOC notes of your next post, please note your Pokémon's distribution of skills.
You do not need to roll after your next post, but you will need to [ roll ] twice at the end of every post mid-challenge. This roll will be modified according to your Pokémon's skill ranks.
Example: If a player rolls a 60 on a post involving running down a straightaway as fast as possible atop a Pokémon with four ranks in Speed, their effective roll will be 140. The Leader's next post will include a "mod post" that depicts the course's first Obstacle: a prompt that presents a challenge for the racers to overcome. Each Obstacle will include the following information:
Target Number: This is the number the racers need to roll at or above to overcome the Obstacle without penalty. While it is uncommon, an Obstacle can have multiple Target Numbers.
Intended Skill: This is the Skill that will apply to the Obstacle. It can be Speed, Endurance, or Reaction.
Example Obstacle: The track starts out with a bang--a sharp, 135-degree left turn mere tens of meters from the starting line. The width of the turn itself makes recovering from a misjudged angle easier, but the track quickly narrows up again afterward. A guardrail on the outside keeps Pokémon from sliding off the course, but there is no such guardrail on the inside, and there’s a shallow stream that looks time-consuming for non-Water Pokémon to climb out of!
Target Number: 105 (Reaction) After the players make their rolls, the Target Number is deducted from the player's roll, and the difference becomes the player's Track Points (TP) for the round. 100 TP corresponds to roughly one second of time differential. The race will consist of three laps, with three Obstacles per lap. After the ninth Obstacle, total Track Points will determine finishing order. The QUICK BADGE is awarded if at least one of the following conditions are met:
1) The challenger finishes the race in 1st or 2nd place. 2) The challenger finishes the race ahead of the Gym Leader. 3) The challenger otherwise demonstrates their mastery of the tenets of Mauville Gym, at the Leader's discretion.
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