Master of Faster
He/Him
25
December 12
Goldenrod, Johto
Straight
Mauville Gym Leader
Champion
"With great speed comes great responsibility."
TAG WITH @joshdevlin
Josh Devlin
Horse Race! (gym challenge)
POSTED ON Aug 27, 2023 5:39:18 GMT
MAUVILLE CITY | Multi Jump | Difficulty: ★★★☆☆☆ COURSE RECORD: 02'11"832 RECORD HOLDER: Julia Davis [player]https://fi.zophar.net/soundfiles/nintendo-gamecube-gcn/f-zero-gx/220%20-%20Long%20Pre-View%20%28Course%20View%202%29.mp3[/player]
Mauville Racing Grounds' facility was enormous indeed; while the office space had little signage due to its size being on the smaller side, the property where the action took place, just outside the city proper, was enormous. Luckily, Josh had experienced staff who knew the facility well, and signage that could guide challengers to the correct location. The voice of SHELLY SPIEL, Josh's scheduler, echoed over the Gym's loudspeakers:
"Challenger Asher Baran , please report to Sector 3. Challenger Baran, to Sector 3. Thank you!"
Provided the challenger found ample signage, he would see the brash and tall ACE SHEEKE, already seated on Raiden the Zebstrika; the timid and short ERON IUNIS, on Toralf the Raichu, his size making him the most unusual of the Pokémon present; and the reserved ARAVAN ESCHER, who looked relaxed as his legs hung from the sides of the lithe Galarian Rapidash, Dashie. Lastly, he would see the Gym Leader Josh Devlin , making adjustments to the saddle strapped to Ixion, a Shiny Kantonian Rapidash whose blue mane blazed almost blindingly bright. "Asher? Great to see you again! Welcome to Mauville Racing Grounds," Josh greeted his challenger. "When I saw your name on the schedule, I had to figure a way to make this an experience you won't forget." The three Gym Trainers introduced themselves and Josh's Pokémon they were borrowing, one by one.
Though the Gym's policy stated the Leader had the right to reserve service to known Rockets, it was clear that he had granted an exception to the redhead, most likely due to how well their past dealings went. His hospitality toward the Rocket would perhaps garner rapport between them, evidence that Josh had indeed learned to separate Rocket the people from Rocket the organization.
The gallery surrounding Sector 3's MULTI JUMP course was full, small as the stands were. Simple in concept yet still exciting, the perfectly rectangular course got its name from the eight jumps the Pokémon would be performing per lap. While the jumps may have been intimidating to Pokémon not used to it, equines were typically great at making dramatic leaps -- perhaps good enough to attempt to cut a corner or two.
Josh went over the rules of the challenge, required by Hoenn League statute. "See that arch near the starting line, with the long and skinny monitor on it? We line up behind that, and the countdown will be on that display. It will sound four horns and display '3, 2, 1, GO'. On 'GO', our Pokémon will start running. Pokémon are not allowed to use moves like Quick Attack or Extreme Speed on the first lap. After the first lap, though, use them as much as your Pokémon can handle! Beat me to the finish line after three laps, or otherwise prove to me you can handle the pressure of split second decision making, and the Hoenn League Quick Badge is yours."
Once he had finished explaining the rules, Josh reined his blue fire-type forward, joining his three loyal Gym Trainers for the contest of speed. "As I'm sure you know, Rapidash are some of the fastest Pokémon on land. You asked for it - better hold on tight!" Josh bragged as he slammed his helmet's visor down. If Asher were to glance toward him, the challenger would see a laser focused expression, almost like he was in a zen state as he held Ixion's reins in anticipation of the green light.
Asher Baran INSTRUCTIONSYou will have 8 ranks to distribute among three skills. No more than 5 ranks can be assigned to any one skill.
- SPEED: This represents how fast your Pokémon can travel. Each rank of Speed adds 10 to all your rolls, and an additional 10 to rolls on Speed-based Obstacles.
- ENDURANCE: This represents how well a Pokémon can navigate difficult terrain, and affects how often a Pokémon can use its Boost during a race. Your Pokémon can use its Boost a number of times equal to its number of ranks in Endurance (min. 1). Each rank of Endurance reduces the Target Number of Endurance-based Obstacles by 20.
- REACTION: This represents a Pokémon’s cornering ability. Each rank of Reaction reduces the Target Number of Reaction-based Obstacles by 20.
In the OOC notes of your next post, please note your Pokémon's distribution of skills.
You do not need to roll after your next post, but you will need to [ roll ] twice at the end of every post mid-challenge. This roll will be modified according to your Pokémon's skill ranks.
Example: If a player rolls a 60 on a post involving running down a straightaway as fast as possible atop a Pokémon with four ranks in Speed, their effective roll will be 140. The Leader's next post will include a "mod post" that depicts the course's first Obstacle: a prompt that presents a challenge for the racers to overcome. Each Obstacle will include the following information:
Target Number: This is the number the racers need to roll at or above to overcome the Obstacle without penalty. While it is uncommon, an Obstacle can have multiple Target Numbers.
Intended Skill: This is the Skill that will apply to the Obstacle. It can be Speed, Endurance, or Reaction.
Example Obstacle: The track starts out with a bang--a sharp, 135-degree left turn mere tens of meters from the starting line. The width of the turn itself makes recovering from a misjudged angle easier, but the track quickly narrows up again afterward. A guardrail on the outside keeps Pokémon from sliding off the course, but there is no such guardrail on the inside, and there’s a shallow stream that looks time-consuming for non-Water Pokémon to climb out of!
Target Number: 105 (Reaction) After the players make their rolls, the Target Number is deducted from the player's roll, and the difference becomes the player's Track Points (TP) for the round. 100 TP corresponds to roughly one second of time differential. The race will consist of three laps, with three Obstacles per lap. After the ninth Obstacle, total Track Points will determine finishing order. The QUICK BADGE is awarded if at least one of the following conditions are met:
1) The challenger finishes the race in 1st or 2nd place. 2) The challenger finishes the race ahead of the Gym Leader. 3) The challenger otherwise demonstrates their mastery of the tenets of Mauville Gym, at the Leader's discretion.
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