The Robust
He/Him/His
Twenty-Eight
October 30th
Bevaridge Town
Biomesexual
Pokemon Educator/Vlogger/Biome Enthusiast
Avatar/Gym Leader/Elite Ranger
See ya later, Feraligatr!
Rocky Road Extra Nuts [Gym Battle]
POSTED ON Feb 8, 2021 16:52:15 GMT
Hey Jonathan! How's it goin'? Thanks for your gym challenge mate. I've found us a great spot on the side of Mt Chimney where we can have an absolute blast. Lots of loose stone and sharp cliffs. Potential landslides galore! It'll be a blast. Head along Route 112 until you hit the big group of pines covered in reflective markers and a big red sign for Jagged Pass. Once you see that, just set off the pink flare you should have gotten from the gym and I'll come grab you.
Message sent from Zac's Phone,
GPS Location - 32°31'49.44" N 131°03'41.04" E
(1)Attachment - Devin's Letter
Hi Jonathan Aquil, Thank you for your challenge of the new Lavaridge gym. Your traditional gym challenge for the Biome Badge has been accepted. I've reviewed your Pokemon's movesets and abilities. Suggested tags have been included, but feel free to deviate as appropriate. CHARIZARD, Male ability: blaze gains a +10 buff to fire moves when at 2/3 hits mega ability: tough claws gains a +10 buff to contact moves
⬤⬤ hurricane ⬤⬤ heat wave ⬤⬤ thunder punch ⬤⬤ bulldoze ⬤ solar beam ⬤⬤ breaking swipe
ALTARIA, Male ability: natural cure 1 free dodge against a dodgeable status move mega ability: pixelate gains a +10 buff to normal type moves
⬤ tailwind ⬤⬤ breaking swipe ⬤ dazzling gleam ⬤ earthquake ⬤⬤ steel wing ⬤⬤ heat wave
Zac's Pokemon and moveset are included below. Should you have any questions, please let us know.
STEELIX, Male ability: sturdy 1 free dodge when being double attacked mega ability: sheer force gains +10 buff to attacks with a secondary effect, but cannot use them for status
⬤⬤ dig ⬤ head smash ⬤⬤ rock slide ⬤ magnet rise ⬤⬤ smack down ⬤ steel roller
ABSOL, Male ability: super luck Absol's range for undodgeable attacks is 80-100
⬤ future sight ⬤ night slash ⬤ detect ⬤ sucker punch ⬤⬤ icy wind ⬤⬤ double team
Please let us know if you have any questions, or are unable to locate Zac on the mountain side. Happy battling! -Devin
Zac kicked some of the loose rock, clearing a space to stand. He had found a strip of mountain trail half buried by a recent landslide. On one side of the path rose the indomitable slope of Mt Chimney. On the other, a fifty-foot drop down to the tips of the pines and double that again to the ground. It wasn't a great place to be up against flyers, but that's what made these battles so exciting: the location. He could feel Steelix burrowing away through the mountain underneath him. Absol was...probably around somewhere. "Now all that's missing is Jonathan!"
BIOME BADGE: ROLLING MECHANICS You have 2 ACTIONS per post: Damage, Status, Buff, Dodge, Heal, and Switch Out.
You do not need to roll to Dodge, Buff, or Switch Out.When a Pokémon has been successfully Damaged by an attack 3 TIMES, they will be UNABLE TO CONTINUE. Switching a Pokemon out does not reset this total. Dodge includes using defense or evasion moves to weaken/endure an attack, or otherwise rendering it ineffective. Buff and Status will give you +10 to your next consecutive roll or your opponent -10 to rolls on their next turn. If you attempt a Damage or Status attack, PLEASE ROLL. *You cannot make two Damage attacks on your first turn.
1-9: Your attack can be dodged as a free action. Your opponent can still use both their full actions afterwards. 10-49: Your attack can be dodged as a single action. Your opponent can still use one action afterwards. 50-89: Your attack can only be dodged as a full-round action (using both actions). Otherwise, it hits. 90-100: Your attack automatically succeeds and cannot be dodged or weakened. If you attempt to Heal, please roll on this table instead. 1-9: The heal is interrupted or fails. 10-49: You heal 1, but lose one action next turn (or choose to fail) 50-89: You heal 1 successfully. 90-100: You heal 2.
SPECIAL RULES LAST STAND: When your last Pokemon reaches 2 out of 3 hits, you immediately gain an extra action (for a total of 3 per post.) You cannot use this action to make three Damage attacks. If you Heal, this extra action goes away. RE-ROLL BONUS: A player can voluntarily choose to take or extend a Status ailment on themselves for one or more turns during RP. A player who does this will gain one re-roll to use any time during the battle (does not stack.)
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