Master of Faster
He/Him
25
December 12
Goldenrod, Johto
Straight
Mauville Gym Leader
Champion
"With great speed comes great responsibility."
TAG WITH @joshdevlin
Josh Devlin
Racing Hearts [GYM]
POSTED ON Oct 4, 2022 3:14:53 GMT
MAUVILLE CITY | Multi Jump | Difficulty: ★★☆☆☆☆[player]https://fi.zophar.net/soundfiles/nintendo-gamecube-gcn/f-zero-gx/231%20-%20Cover%20Of%20Red%20Canyon%27s%20Theme%20%28Story%20%232%29.mp3[/player] [break] 🎼 THEME SONG - Cover of Red Canyon's Theme - F-ZERO GX OFFICIAL SOUNDTRACK Julia certainly picked a busy day to come to the Gym. There were several challengers there, and some of them even wore fancy helmets much like the Leader's she had seen since they had met. The retractable visor was certainly handy; after all, a windshield was very useful for keeping the gale, perhaps even hurricane-force winds the riders would have to deal with when things really heated up.
"Julia Davis ?" Shelly, Josh's young female receptionist called out. "The Leader will see you now. Your course is all the way in the back, straight ahead." She shuffled through the challenger's paperwork. Every line was signed, and every checkbox was marked. "Good luck, and remember: with great speed comes great responsibility."
Provided Julia followed the receptionist's straightforward directions, she and Chester would be able to find the Leader on a course on the very edge of the property, built into the foothills of the Chimney Mountain Range. While the cliffs of Chimney Canyon didn't stretch this far south, it left plenty of rugged terrain for a rectangular course full of big leaps. While the long jump on the backstretch pushed the boundaries of the course's two-star rating, the only other obstacles of note were the four right-angle left turns.
"Oh, Julia! There you are!" Josh waved from the back of his Flareon, Clyde. "Bet you've been looking forward to this for weeks now! I'm glad you could get on the waitlist. I think it's going to calm down soon, what with the rush of new challengers from a brand new Gym opening. Ideally I'd just like a steady queue." He had to cut introductions, short, though, or this race would be cutting into his lunch. He had three regular Pokémon battles in succession scheduled after this race.
The stands weren't too full, and it seemed to be mostly Josh's fans occupying them. Perhaps a couple people there knew Julia from her Ranger deeds, but from what Josh could tell, she had no history as a Pokémon racer or on the Gym circuit. "We'll cut the introductions short. You know Blinky and you know me already. These two are Inky," he gestured toward the frowning Glaceon, "and Pinky," toward the smiling, adorable-looking Sylveon who let out an unearthly-sounding, low-pitched cry coming from the species, "and beneath me is Clyde," Josh finished as the Flareon shot Chester a competitive glance. "You did say you wanted to meet my Flareon, right? Well here he is!" The four giant Eeveelutions let out barks that they were ready to run.
"Alright, so this is how the race works, Julia," the professional began laying the rules. "See that arch crossing the starting line? We line up behind that and watch its display for the countdown. It will sound four horns, like 3, 2, 1, GO. On GO, the race starts. No Quick Attacking or any other moves that help you go faster until the first lap is done, got it? After the first lap, use them as much as you think you and Chester can handle. If you beat me to the finish after three laps, or otherwise prove to me you can handle the pressure of split second decision making, and the Hoenn League Quick Badge is yours." He took a deep breath, as did the Flareon he was holding the reins of. "I've been getting yelled at about my badge award rate being too high, though, so it's my job to make sure you leave empty-handed!" With that, he slammed his helmet's visor downward and squinted. If Julia looked, he would see a familiar, laser focused expression not unlike when they did Ranger work together. Julia Davis {WC: 610} {PC: 1} INSTRUCTIONSYou will have 8 ranks to distribute among three skills. No more than 5 ranks can be assigned to any one skill.
- SPEED: This represents how fast your Pokémon can travel. Each rank of Speed adds 10 to all your rolls.
- ENDURANCE: This represents how well a Pokémon can navigate difficult terrain, and affects how often a Pokémon can use its Boost during a race. Every two ranks of Endurance lets you use a Boost move an additional time per race. Each rank of Endurance reduces the Target Number of Endurance-based Obstacles by 10.
- REACTION: This represents a Pokémon’s cornering ability. Each rank of Reaction reduces the Target Number of Reaction-based Obstacles by 10.
In the OOC notes of your next post, please note your Pokémon's distribution of skills.
You do not need to roll after your next post, but you will need to [ roll ] twice at the end of every post mid-challenge. This roll will be modified according to your Pokémon's skill ranks.
Example: If a player rolls a 60 on a post involving running down a straightaway as fast as possible atop a Pokémon with four ranks in Speed, their effective roll will be 100. The Leader's next post will include a "mod post" that depicts the course's first Obstacle: a prompt that presents a challenge for the racers to overcome. Each Obstacle will include the following information:
Target Number: This is the number the racers need to roll at or above to overcome the Obstacle without penalty. While it is uncommon, an Obstacle can have multiple Target Numbers.
Intended Skill: This is the Skill that will apply to the Obstacle. It can be Speed, Endurance, or Reaction.
Example Obstacle: The track starts out with a bang--a sharp, 135-degree left turn mere tens of meters from the starting line. The width of the turn itself makes recovering from a misjudged angle easier, but the track quickly narrows up again afterward. A guardrail on the outside keeps Pokémon from sliding off the course, but there is no such guardrail on the inside, and there’s a shallow stream that looks time-consuming for non-Water Pokémon to climb out of!
Target Number: 85 (Reaction) After the players make their rolls, the Target Number is deducted from the player's roll, and the difference becomes the player's Track Points (TP) for the round. 100 TP corresponds to roughly one second of time differential. The race will consist of three laps, with three Obstacles per lap. After the ninth Obstacle, total Track Points will determine finishing order.
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