Master of Faster
He/Him
25
December 12
Goldenrod, Johto
Straight
Mauville Gym Leader
Champion
"With great speed comes great responsibility."
TAG WITH @joshdevlin
Josh Devlin
Oskoreia [GYM]
POSTED ON Feb 27, 2023 17:58:36 GMT
MAUVILLE GYM | Surface Slide | Difficulty: ★★☆☆☆☆ COURSE RECORD: 03'55"004[player]https://fi.zophar.net/soundfiles/nintendo-gamecube-gcn/f-zero-gx/220%20-%20Long%20Pre-View%20%28Course%20View%202%29.mp3[/player] This was a day that Josh, likewise, was looking forward to. It brought the Mauville Leader back to his very first racing challenge with Top Champion kyle lopez , who also raced him on a Manectric. Saber was pumped, too. The only disappointment was he wouldn't be able to use the Manectric's Z-Move due to Ettie not agreeing to it in her challenge paperwork. Perhaps it would be for the better; after all, the last time he went hypersonic on his favorite electric Pokémon, much of his lower body ached afterward. Badly.
Just because Ettie was a zero-badge challenger didn't mean he was holding back. The two were great friends outside the Gym, and knew each other well, including their competitive spirits. The Leader holding anything back would be a big disrespect to her, and he was certain she felt likewise. Josh's other electric ride Pokémon, Blitz, Blinky, and Crash, were present alongside him, as well as three of his best Gym trainers. Shawn was no doubt a familiar face, but Lyndon and Duncan were there, too, making sure the gear of each extremely speedy Pokémon gear was all secured and comfortable. Now where was Ettie? He texted his secretary, Shelly, to make sure Ettie had followed the signs. The racing fan was quick to honor that request.
"Challenger Ettie , please report to Sector 1. Challenger Ettie, to Sector 1. Thank you!"
Josh turned around after he had finished making adjustments, only to see Ettie already there, astride her Manectric. "How did I miss you, Ettie?" he rhetorically asked, mostly to himself. "Sorry about the redundant page! You and Duchess are looking mighty fine!" Saber let out a greeting howl, which he somehow knew Duchess would inevitably return. "These three might be familiar faces by now," he gestured toward the three Gym Trainers, all of which waved back to him as they, too, mounted up. While he wasn't completely sure Ettie had met all three of them, it was likely they had seen one another during their tour of the Gym. "You'll be racing these three, too."
Surface Slide was a fairly beginner-friendly course located just to the east of the Main Sector, and was plainly visible behind the main battle court's scoreboard. While most of its turns were gentle, it did have a few sections where the difficulty spiked: the very first point of interest was a high jump onto a skinny landing zone that could easily result in OFF COURSE penalties, especially on the first lap where the fight for early position was intense. The backstretch had a pair of sharp turns, as well as the titular obstacle: heavily sloped, long turns that might make the legs of the Pokémon feel like they were on fire if they tried to hold the inside line the entire way.
Once everyone was ready, Josh led the quartet of Challenger and Gym Trainers to the course's starting arch, a digital display embedded within. It showed three images of the legendary Pokémon Raikou at full gallop, which Ettie would be able to deduce would be used for the countdown. "You've seen this stuff when we had our tour, but I'm required to go over it again, per IAPL regulations. See that monitor? It's going to count down 3, 2, 1, GO. On GO, you better be ready for Duchess' explosive acceleration if you don't want to be left behind. No Pokémon move that could be used to go faster, such as Quick Attack, can be used during the first lap. After that, use them as much as you think your Pokémon can handle. Beat me to the finish line after three laps, or otherwise show me your composure in making split-second decisions, and the Hoenn League Quick Badge is yours. I know you can get it, Ettie! Now prove it to me!" Ettie {WC: 645} {PC: 1} INSTRUCTIONSYou will have 8 ranks to distribute among three skills. No more than 5 ranks can be assigned to any one skill.
- SPEED: This represents how fast your Pokémon can travel. Each rank of Speed adds 10 to all your rolls and an additional 10 during Speed-based Obstacles.
- ENDURANCE: This represents how well a Pokémon can navigate difficult terrain, and affects how often a Pokémon can use its Boost during a race. Your Pokémon can use its Boost a number of times equal to its number of ranks in Endurance (min. 1). Each rank of Endurance reduces the Target Number of Endurance-based Obstacles by 20.
- REACTION: This represents a Pokémon’s cornering ability. Each rank of Reaction reduces the Target Number of Reaction-based Obstacles by 20.
In the OOC notes of your next post, please note your Pokémon's distribution of skills.
You do not need to roll after your next post, but you will need to [ roll ] twice at the end of every post mid-challenge. This roll will be modified according to your Pokémon's skill ranks.
Example: If a player rolls a 60 on a post involving running down a straightaway as fast as possible atop a Pokémon with four ranks in Speed, their effective roll will be 140. The Leader's next post will include a "mod post" that depicts the course's first Obstacle: a prompt that presents a challenge for the racers to overcome. Each Obstacle will include the following information:
Target Number: This is the number the racers need to roll at or above to overcome the Obstacle without penalty. While it is uncommon, an Obstacle can have multiple Target Numbers.
Intended Skill: This is the Skill that will apply to the Obstacle. It can be Speed, Endurance, or Reaction.
Example Obstacle: The track starts out with a bang--a sharp, 135-degree left turn mere tens of meters from the starting line. The width of the turn itself makes recovering from a misjudged angle easier, but the track quickly narrows up again afterward. A guardrail on the outside keeps Pokémon from sliding off the course, but there is no such guardrail on the inside, and there’s a shallow stream that looks time-consuming for non-Water Pokémon to climb out of!
Target Number: 105 (Reaction) After the players make their rolls, the Target Number is deducted from the player's roll, and the difference becomes the player's Track Points (TP) for the round. 100 TP corresponds to roughly one second of time differential. The race will consist of three laps, with three Obstacles per lap. After the ninth Obstacle, total Track Points will determine finishing order. The QUICK BADGE is awarded if at least one of the following conditions are met:
1) The challenger finishes the race in 1st or 2nd place. 2) The challenger finishes the race ahead of the Gym Leader. 3) The challenger otherwise demonstrates their mastery of the tenets of Mauville Gym, at the Leader's discretion.
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