Master of Faster
He/Him
25
December 12
Goldenrod, Johto
Straight
Mauville Gym Leader
Champion
"With great speed comes great responsibility."
TAG WITH @joshdevlin
Josh Devlin
surf n turf (gym)
POSTED ON Aug 11, 2023 20:14:50 GMT
MAUVILLE CITY | Ordeal | Difficulty: ★★★★★☆ COURSE RECORD: 05'36"690 RECORD HOLDER: Josh Devlin [player]https://fi.zophar.net/soundfiles/nintendo-gamecube-gcn/f-zero-gx/220%20-%20Long%20Pre-View%20%28Course%20View%202%29.mp3[/player]
Mauville Racing Grounds' facility was enormous indeed; while the office space had little signage due to its size being on the smaller side, the property where the action took place, just outside the city proper, was enormous. Luckily, Josh had experienced staff who knew the facility well, and signage that could guide challengers to the correct location. The voice of SHELLY SPIEL, Josh's scheduler, echoed over the Gym's loudspeakers:
"Challenger DAVEY JONES, please report to Sector 2. Challenger Jones, to Sector 2. Thank you!"
Provided the challenger found ample signage, he would see the brash and tall ACE SHEEKE, already seated on Ulysses the Dewgong; the timid and short ERON IUNIS, on Keiga the Kingdra, and the reserved ARAVAN ESCHER, harnessed into the cocoon saddle strapped to Resheph the Dragonair. Lastly, he would see the Gym Leader Josh Devlin , making adjustments to the saddle strapped to Snacker, a vicious-looking Sharpedo that looked like he could buck his trainer off at a moment's notice. "Davey? Your name sounds familiar, but I can't quite put a finger on it. Either way, welcome to Mauville Racing Grounds," Josh greeted his challenger. "It's rare that I get challengers that have both as many Badges as you do and the desire to race on the waves. You're actually the very first challenger to take on the Ordeal!" The three Gym Trainers introduced themselves and Josh's Pokémon they were borrowing, one by one.
The gallery surrounding Sector 2's ORDEAL course was full. It was a real treat for the crowd; there were far more spectators than normal due to the infrequency of water races at his Gym. This one was particularly exciting due to the course's high difficulty. While it didn't feature the inversions that the aerial version of the course did, those sections emulated them by having Josh's other Pokémon churn the waters like a wave pool. Its narrow and wicked turns would almost certainly test the fin strength of competing Pokémon, rubbing against the walls almost inevitable.
Josh went over the rules of the challenge, required by Hoenn League statute. "See that arch near the starting line, with the long and skinny monitor on it? We line up behind that, and the countdown will be on that display. It will sound four horns and display '3, 2, 1, GO'. On 'GO', our Pokémon will start running. Pokémon are not allowed to use moves like Aqua Jet or Extreme Speed on the first lap. After the first lap, though, use them as much as your Pokémon can handle! Beat me to the finish line after three laps, or otherwise prove to me you can handle the pressure of split second decision making, and the Hoenn League Quick Badge is yours."
Once he had finished explaining the rules, Josh dipped his toes into the water, signaling his Sharpedo to swim to the course's edge so he could slide into the saddle, joining his three loyal Gym Trainers for the contest of speed in a marine environment. "As I'm sure you know, Sharpedo are some of the fastest Pokémon on the high seas. You asked for it - better hold on tight!" Josh bragged as he slammed his helmet's visor down. If Tempest were to glance toward him, the challenger would see a laser focused expression, almost like he was in a zen state as he held Snacker's reins in anticipation of the green light.
Tempest Quinn INSTRUCTIONSYou will have 8 ranks to distribute among three skills. No more than 5 ranks can be assigned to any one skill.
- SPEED: This represents how fast your Pokémon can travel. Each rank of Speed adds 10 to all your rolls, and an additional 10 to rolls on Speed-based Obstacles.
- ENDURANCE: This represents how well a Pokémon can navigate difficult terrain, and affects how often a Pokémon can use its Boost during a race. Your Pokémon can use its Boost a number of times equal to its number of ranks in Endurance (min. 1). Each rank of Endurance reduces the Target Number of Endurance-based Obstacles by 20.
- REACTION: This represents a Pokémon’s cornering ability. Each rank of Reaction reduces the Target Number of Reaction-based Obstacles by 20.
In the OOC notes of your next post, please note your Pokémon's distribution of skills.
You do not need to roll after your next post, but you will need to [ roll ] twice at the end of every post mid-challenge. This roll will be modified according to your Pokémon's skill ranks.
Example: If a player rolls a 60 on a post involving running down a straightaway as fast as possible atop a Pokémon with four ranks in Speed, their effective roll will be 140. The Leader's next post will include a "mod post" that depicts the course's first Obstacle: a prompt that presents a challenge for the racers to overcome. Each Obstacle will include the following information:
Target Number: This is the number the racers need to roll at or above to overcome the Obstacle without penalty. While it is uncommon, an Obstacle can have multiple Target Numbers.
Intended Skill: This is the Skill that will apply to the Obstacle. It can be Speed, Endurance, or Reaction.
Example Obstacle: The track starts out with a bang--a sharp, 135-degree left turn mere tens of meters from the starting line. The width of the turn itself makes recovering from a misjudged angle easier, but the track quickly narrows up again afterward. A guardrail on the outside keeps Pokémon from sliding off the course, but there is no such guardrail on the inside, and there’s a shallow stream that looks time-consuming for non-Water Pokémon to climb out of!
Target Number: 105 (Reaction) After the players make their rolls, the Target Number is deducted from the player's roll, and the difference becomes the player's Track Points (TP) for the round. 100 TP corresponds to roughly one second of time differential. The race will consist of three laps, with three Obstacles per lap. After the ninth Obstacle, total Track Points will determine finishing order. The QUICK BADGE is awarded if at least one of the following conditions are met:
1) The challenger finishes the race in 1st or 2nd place. 2) The challenger finishes the race ahead of the Gym Leader. 3) The challenger otherwise demonstrates their mastery of the tenets of Mauville Gym, at the Leader's discretion.
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