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i used to dream in the dark of palisades park

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SHIV

GONGAGER
he/him
25
October 13
GONGAGA
gongaga-romantic
gongager
gongago
me?
gongaga
808 height
808 height
WHERE ARE UNOVA REMAKES
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shiv DOLLARS
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shiv
ATELIER OF ANOMALIES
POSTED ON Jun 2, 2024 19:47:21 GMT
shiv Avatar
[nospaces]
[attr="class","pokemart"]
[attr="class","pokemartbnr3"]
[attr="class","pokemartbnr-img"]

[attr="class","pokemartbnr-drk"]



[attr="class","pokemarttitle"]
[attr="class","icon-pokemart"]
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[attr="class","pokemarttitle-name"]
[attr="class","pokemarttitle-nametit"]ATELIER OF ANOMALIES

[attr="class","pokemarttitle-namesub"]"it does not exist within a reasonable scope of plausibility" - SILPH CO.





[attr="class","pokemartcont"]
[attr="class","pokemartsubtitle"]TOXIC CHAINED POKEMON [attr="class","icon-poison"]


[attr="class","pokemartlist"]

[attr="class","pokemartdesc2"]
TO PURCHASE MOVES OR ABILTIES, you must first have a TOXIC CHAINED POKEMON. You can earn Toxic Chained Pokemon from events or create one by applying a MYTHICAL PECHA BERRY to a Pokemon you already possess.[break][break]

Toxic Chained Pokemon sport at least one magenta Toxic Chain on their bodies that they can manipulate like another limb.[break][break]

Toxic Chained Pokemon can not mega evolve, but can evolve normally. Legendary/Mythical/Ultra Beast/Paradox Pokemon can not be Toxic Chained.


[break]

[attr="class","pokemartitem2"]
MYTHICAL PECHA BERRY (EVENT REWARD)

Change one of your Pokemon into a "Toxic Chained Pokemon".[break][break]

Toxic Chained Pokemon MUST REPLACE THEIR TYPE WITH THE POISON-TYPE. In the case of SECONDARY TYPING, the writer is able to choose which of the two types to replace with the POISON-TYPE.




[attr="class","pokemartitem2"]
ABILITY: TOXIC CHAIN[attr="class","icon-pd"]100

The power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move.


[attr="class","pokemartitem2"]
ABILITY: CORROSION[attr="class","icon-pd"]100

The Pokémon can poison the target even if it's a Steel or Poison type.


[attr="class","pokemartitem2"]
ABILITY: POISON SHIFT[attr="class","icon-pd"]100

Normal-type moves become Poison-type moves and have a chance to poison.


[attr="class","pokemartitem2"]
ABILITY: POISONED BLOWS[attr="class","icon-pd"]100

If the user poisons a target, the user's Fighting and Poison-type moves deal doubled damage against them.


[attr="class","pokemartitem2"]
ABILITY: MIASMIC MIND[attr="class","icon-pd"]100

If the user poisons a target, the user's Psychic-type moves are guaranteed to inflict Confusion against them.


[attr="class","pokemartitem2"]
ABILITY: INTOXICATING FUMES[attr="class","icon-pd"]100

All Wind Moves are guaranteed to poison targets upon contact with the exception of Tailwind and Sandstorm.


[attr="class","pokemartitem2"]
ABILITY: TOXIC SURGE[attr="class","icon-pd"]100

Upon entering the battle, generate a Toxic Terrain (information below).


[attr="class","pokemartitem2"]
MOVE: FRUSTRATION[attr="class","icon-pd"]FREE

normal, physical — This full-power attack grows more powerful the less the user likes its Trainer.


[attr="class","pokemartitem2"]
MOVE: ACID RAIN[attr="class","icon-pd"]75

poison, status — Summons rain that deals damage each turn to non-poison types. Functions like normal rain otherwise.


[attr="class","pokemartitem2"]
MOVE: TOXIC SUBJUGATION[attr="class","icon-pd"]75

poison, physical, 15 power — The user's toxic chain is used to wrap and squeeze the target for a period of time, inflicting damage every turn. Every time damage is inflicted, the target is hurt by poison too.


[attr="class","pokemartitem2"]
MOVE: TOXIC SWING[attr="class","icon-pd"]75

poison, physical, 60 power — The user swings its toxic chain around violently, hitting any target(s) nearby. It may also poison those hit.


[attr="class","pokemartitem2"]
MOVE: POISON PHEROMONES[attr="class","icon-pd"]75

poison, special, 20 power — The user attacks by wafting pheromones from its toxic chain. This also leaves the target infatuated and poisoned.


[attr="class","pokemartitem2"]
MOVE: TOXIC TETHER[attr="class","icon-pd"]75

poison — The user physically tethers itself to another Pokemon using its Toxic Chain for a brief period of time. Damage taken by the user or the tethered Pokemon is split across both Pokemon.


[attr="class","pokemartitem2"]
MOVE: TOXIC TERRAIN[attr="class","icon-pd"]75

poison — The user turns the ground into Toxic Terrain for five turns, powering up Poison-type moves. Pokemon on the ground can no longer heal.




[attr="class","pokemartcont"]
[attr="class","pokemartsubtitle"]SHADOW POKEMON [attr="class","icon-skull"]


[attr="class","pokemartlist"]

[attr="class","pokemartdesc2"]
TO PURCHASE MOVES OR ABILTIES, you must first have a SHADOW POKEMON. You can earn Shadow Pokemon from events or create one by applying SHADOW SLUDGE to a Pokemon you already possess.[break][break]

In the past, Shadow Pokemon were easily created by teaching a Pokemon a Shadow Move. However, this has since changed.[break][break]

Shadow Pokemon are more aggressive and violent. They will no longer be able to mega evolve. Legendary/Mythical/Ultra Beast/Paradox Pokemon can not be Shadow Pokemon with the exception of Shadow Lugia. Other information can be found here.


[break]

[attr="class","pokemartitem2"]
SHADOW SLUDGE (EVENT REWARD)

Change one of your Pokemon into a "Shadow Pokemon".[break][break]

Shadow Pokemon MUST ADD THE SHADOW-TYPE. In the case of SECONDARY TYPINGS, the writer is able to choose which of the two types to replace with the SHADOW-TYPE. SHADOW-TYPE moves are effective against all types.[break][break]

Shadow Pokemon's appearances reflect their corrupted nature, often sporting darker palettes and/or emanating a dark purple aura. Shadow Pokemon may be created by Nihilego toxins, having their Infinity Energy siphoned ruthlessly, or by other cruel technological means.





[attr="class","pokemartitem2"]
ABILITY: SHADOW SHIFT[attr="class","icon-pd"]100

Normal-type moves become Shadow-type moves.


[attr="class","pokemartitem2"]
ABILITY: UMBRAL PREDATOR[attr="class","icon-pd"]100

The user may pick a single target to 'hunt' in the thread. The user will be able to better track, chase and deal more damage to their chosen target. The user sustains more damage from all other sources after the target is selected.


[attr="class","pokemartitem2"]
ABILITY: SHADOW STEP[attr="class","icon-pd"]100

The user ignores Entry Hazards.


[attr="class","pokemartitem2"]
ABILITY: SHADOW STURDY[attr="class","icon-pd"]100

When the user would normally be knocked out due to another pokemon they will instead endure with their last ounce of stamina. This ability can only trigger once per thread.


[attr="class","pokemartitem2"]
ABILITY: SHADOW STUPIDITY[attr="class","icon-pd"]100

After the user is hit by a super effective move, it forgets that it is weak against that type of attack until it is switched out.


[attr="class","pokemartitem2"]
ABILITY: HIVE DEFENSE[attr="class","icon-pd"]100

Contact and/or Bug-type moves from or against this user have a chance to inflict burn. (Exclusive to Bug-type Pokemon)


[attr="class","pokemartitem2"]
ABILITY: PYROPHYTE[attr="class","icon-pd"]100

If hit by a Fire-type move, the user has its HP restored instead of taking damage. (Exclusive to Grass-type Pokemon)


[attr="class","pokemartitem2"]
ABILITY: OXIDIZE[attr="class","icon-pd"]100

Water-type moves by the user are super-effective against Steel-type Pokemon. (Exclusive to Water-type Pokemon)


[attr="class","pokemartitem2"]
MOVE: FRUSTRATION[attr="class","icon-pd"]FREE

normal, physical — This full-power attack grows more powerful the less the user likes its Trainer.


[attr="class","pokemartitem2"]
MOVE: GENERAL SHADOW MOVES[attr="class","icon-pd"]75

shadow — Teach your Pokemon any of the Shadow Moves found on this page with the exception of Shadow Chill, Shadow Bolt, Shadow Fire, and Shadow Blast.


[attr="class","pokemartitem2"]
MOVE: SHADOW BOXING[attr="class","icon-pd"]75

shadow, special, 70 power — When the user knocks out a target, the user sets up a shadow Substitute/illusion in its place.


[attr="class","pokemartitem2"]
MOVE: SHADOW LEECH[attr="class","icon-pd"]75

shadow, physical, 75 power — The user drains the target's blood with a vicious bite. The user's health is restored for a portion of the damage dealt. Wounds caused by this attack will not clot, preventing the Pokemon from being healed for the rest of the thread.


[attr="class","pokemartitem2"]
MOVE: SHADOW SABOTAGE[attr="class","icon-pd"]75

shadow, physical, 60 power — The user sneaks up behind the target and disables the target's ability for three turns.


[attr="class","pokemartitem2"]
MOVE: SHADOW SCREEN[attr="class","icon-pd"]75

shadow — An intimidating barrier of shadow is put up to reduce damage from non-shadow Pokemon for five turns.


[attr="class","pokemartitem2"]
MOVE: SHADOW SNARE[attr="class","icon-pd"]75

shadow, physical, 35 power — The user sets a shadow trap beneath the target. The shadow trap activates if the target uses a physical move, flinching them. The trap will also activate the target attempts to switch out, damaging them before the switch can occur.


[attr="class","pokemartitem2"]
MOVE: SHADOW SNEAK[attr="class","icon-pd"]75

shadow, physical, 40 power — The user extends its shadow and attacks the target from behind. This move always goes first. Note: this is the regular Shadow Sneak move.


[attr="class","pokemartitem2"]
MOVE: SHADOW STEAL[attr="class","icon-pd"]75

shadow, physical, 60 power — The user steals a move from the target, allowing them to use it while disabling the move for the target. The user can not steal or disable more than one move at a time.




[attr="class","pokemartcont"]
[attr="class","pokemartsubtitle"]ILLUMINA POKEMON [attr="class","icon-illumina"]


[attr="class","pokemartlist"]
[attr="class","pokemartdesc2"]
TO PURCHASE MOVES OR ABILTIES, you must first have an ILLUMINA POKEMON. You can earn Illumina Pokemon from events or create one by applying a CRYSTABLOOM to a Pokemon you already possess.[break][break]

Legendary/Mythical/Ultra Beast/Paradox Pokemon can not be Illumina.


[break]

[attr="class","pokemartitem2"]
CRYSTABLOOM (EVENT REWARD)

Change one of your Pokemon into an "Illumina Pokemon".[break][break]

Illumina Pokemon are inundated with Infinity Energy, the lifeforce of all beings. These Pokemon, when activating the "Illumina State", glow vibrant lights, colors and patterns on their bodies which are otherwise unseen.



[attr="class","pokemartitem2"]
ABILITY: ILLUMINATE[attr="class","icon-pd"]FREE

By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered.


[attr="class","pokemartitem2"]
ABILITY: GRASS SHIFT[attr="class","icon-pd"]100

Normal-type moves become Grass-type.


[attr="class","pokemartitem2"]
ABILITY: MOLD MAKER[attr="class","icon-pd"]100

Attacks from this Pokemon have a chance to leave the target Drowsy.


[attr="class","pokemartitem2"]
ABILITY: POTENT POWDERS[attr="class","icon-pd"]100

The user's strong powder allows powder-based moves like Leech Seed and Sleep Powder to affect Grass-type Pokemon.


[attr="class","pokemartitem2"]
MOVE: RETURN[attr="class","icon-pd"]FREE

This full-power attack grows more powerful the more the user likes its Trainer.



[attr="class","pokemartitem2"]
MOVE: SPOTLIGHT[attr="class","icon-pd"]FREE

The user shines a spotlight on the target so that only the target will be attacked during the turn.


[attr="class","pokemartitem2"]
MOVE: ACCRETION[attr="class","icon-pd"]75

rock, physical, 95 power — The user amasses cosmic material and catapults it toward a target. This attack's power is doubled under Intense Gravity. (Exclusive to Psychic-type Pokemon)


[attr="class","pokemartitem2"]
MOVE: BIOLUMINESCENT BAIT[attr="class","icon-pd"]75

bug, special, 70 power — This move enables the user to attack first, flinching the target. This move fails if the target is not readying an attack.


[attr="class","pokemartitem2"]
MOVE: GLITTER BOMB[attr="class","icon-pd"]75

grass, special, 90 power — The user lobs a ball of light which explodes on impact, lowering the target's accuracy while raising the user's accuracy.


[attr="class","pokemartitem2"]
MOVE: MOISSANITE BEAM[attr="class","icon-pd"]75

rock, special, 75 power — The user shines a beam from its illuminated body that ignores the damage reduction from Screens. This move does more damage to targets if they have Light Screen, Reflect, Aurora Veil, etc. active on their side.



[attr="class","pokemartitem2"]
MOVE: THORN FANG[attr="class","icon-pd"]FREE

grass, physical, 65 power — The user bites the target with thorn-like fangs to deal damage. This may cause the target to flinch or leave it with a random status effect.



[attr="class","pokemartcont"]
[attr="class","pokemartsubtitle"]EXCLUSIVE ANOMALIES [attr="class","icon-poison"]


[attr="class","pokemartlist"]

[attr="class","pokemartdesc2"]
MOVES, ABILITIES, OR ITEMS found in this section are reserved for particular Pokemon and characters.[break][break]

Please note that Starmobiles can not converted into Shadow, Illumina or Toxic Chained Pokemon.


[break]

[attr="class","pokemartitem2"]
TEAL MASK 3X GRASS TERA SHARDS[break]+ 1X MEANINGFUL IC THREAD

For : A teal mask patterned after the face of an ogre. When Ogerpon was kidnapped by The Loyal Three and Pecharunt, this mask was destroyed before being recreated during the events of Prismatic Penitentiary before being destroyed again.



[attr="class","pokemartitem2"]
SEGIN STARMOBILE [break]
1X DARK TERA SHARD + 2X VAROOM + 1X REVAROOM

Creates a "Segin Starmobile" or any car-sized vehicle powered by Revaroom and Varoom.[break][break]

This Starmobile form of Revaroom will now be Dark Type, will have the "Intimidate" ability, and can learn the move, "Wicked Torque" for free (replacing the previous ability and occupying a move slot).



[attr="class","pokemartitem2"]
SCHEDAR STARMOBILE [break]
1X FIRE TERA SHARD + 2X VAROOM + 1X REVAROOM

Creates a "Schedar Starmobile" or any car-sized vehicle powered by Revaroom and Varoom.[break][break]

This Starmobile form of Revaroom will now be Fire Type, will have the "Speed Boost" ability, and can learn the move, "Blazed Torque" for free (replacing the previous ability and occupying a move slot).



[attr="class","pokemartitem2"]
NAVI STARMOBILE [break]
1X POISON TERA SHARD + 2X VAROOM + 1X REVAROOM

Creates a "Navi Starmobile" or any car-sized vehicle powered by Revaroom and Varoom.[break][break]

This Starmobile form of Revaroom will now be Poison Type, will have the "Toxic Debris" ability, and can learn the move, "Noxious Torque" for free (replacing the previous ability and occupying a move slot).



[attr="class","pokemartitem2"]
RUCHBAH STARMOBILE [break]
1X FAIRY TERA SHARD + 2X VAROOM + 1X REVAROOM

Creates a "Ruchbah Starmobile" or any car-sized vehicle powered by Revaroom and Varoom.[break][break]

This Starmobile form of Revaroom will now be Fairy Type, will have the "Misty Surge" ability, and can learn the move, "Magical Torque" for free (replacing the previous ability and occupying a move slot).



[attr="class","pokemartitem2"]
CAPH STARMOBILE [break]
1X FIGHTING TERA SHARD + 2X VAROOM + 1X REVAROOM

Creates a "Caph Starmobile" or any car-sized vehicle powered by Revaroom and Varoom.[break][break]

This Starmobile form of Revaroom will now be Fighting Type, will have the "Stamina" ability, and can learn the move, "Combat Torque" for free (replacing the previous ability and occupying a move slot).



[attr="class","pokemartitem2"]
STARMOBILE MOVE: SWIFT[attr="class","icon-pd"]75

Teaches your Starmobile form Revaroom "Swift".


[attr="class","pokemartitem2"]
STARMOBILE MOVE: SNARL[attr="class","icon-pd"]75

Teaches your Starmobile form Revaroom "Snarl".



[attr="class","pokemartitem2"]
STARMOBILE MOVE: FLAME CHARGE[attr="class","icon-pd"]75

Teaches your Starmobile form Revaroom "Flame Charge".


[attr="class","pokemartitem2"]
STARMOBILE MOVE: STEEL ROLLER[attr="class","icon-pd"]75

Teaches your Starmobile form Revaroom "Steel Roller".


[attr="class","pokemartitem2"]
STARMOBILE MOVE: CONFUSE RAY[attr="class","icon-pd"]75

Teaches your Starmobile form Revaroom "Confuse Ray".













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[newclass=".pokemarttitle-nametit3, .pokemarttitle span, .pokemartitem3 b, .pokemartdesc3 b"]background: -webkit-linear-gradient(#30283f, #b56bbe); -webkit-background-clip: text; -webkit-text-fill-color: transparent;[/newclass]
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played by

LunarMona

Elly, El
she/her
24
December 24
Hammerlocke, Galar
Bisexual
Galarian Ambassador
Rustboro Captain
Cadeyrn Osmond
Dating
5'7" / 170 cm height
5'7" / 170 cm height
i long to stay where the light dwells to guard against the cold that i know so well
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3,030 posts
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Elise Calcifet
ATELIER OF ANOMALIES
POSTED ON Nov 4, 2024 22:59:03 GMT
Elise Calcifet Avatar
Redeeming 1 Crystabloom from the PC to make Skarmory Illumina!

Skarmory learns Thorn Fang and Return (Return replaces Slash)
Skarmory's ability changes from Weak Armor to Illuminate
Skarmory learns Moissanite Beam (75 PD) and replaces Sky Attack
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played by

lou

harper beck
they/he
twenty-nine
august 11
stow-on-side, galar
pansexual
forger
rocket admin
in any universe
you are my dark star
6'0 (it's 5'8) height
6'0 (it's 5'8) height
long black tulips, born in your blue tints. lemongrass eyelids, smoke in your slick lips.
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1,071 posts
fern delaney DOLLARS
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fern delaney
ATELIER OF ANOMALIES
POSTED ON Nov 4, 2024 23:06:03 GMT
fern delaney Avatar
using 1x mythical pecha berry (from prismatic pen) on pomme the appletun

—> learns frustration (free)
—> learns poison pheromones (75)
—> gains the ability, poison shift (100)

Total (175 pd)
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it's a long life full of long nights

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