The Devourer
he / him
36
January 8
Lavender Town, Kanto
heterosexual
general of war
god general
Murderers are not monsters, they're men. And that's the most frightening thing about them.
TAG WITH @zev
Zev Harcourt
[nospaces] [attr="class","omgen"] [attr="class","omgentop"]S.P.E.C.T.R.A. THE GAUNTLET [attr="class","omgenmid"] MEMBER EVENT - ROCKET PVP BATTLE ROYALE MEGATHREAD PARTICIPANTS ONLY [player]https://file.garden/ZWyHNtDjIhZcqtBS/HOENN-Music/Victory!-Champion-Pokemon-Ruby-Sapphire-Emerald.mp3[/player] 🎼 "Victory! (Champion)" - Pokémon Ruby, Sapphire & Emerald [break] THE FINAL CLASH
AS SOON AS THE FINAL ROUND BEGINS, kepler brueshaber releases his CINDERACE and MEGA EVOLVES it. Immediately, it uses AGILITY to raise its speed, then BOUNCES high into the air. This strategy gives Fenelle Miller time to summon her GRIMMSNARL, who endures the impact of the bunny's crash to FAKE IT OUT. [break][break]
In retaliation, MEGA CINDERACE launches a PYRO BALL, just as GRIMMSNARL reaches out with its hairs to LEECH LIFE from the rodent. The hairs pull MEGA CINDERACE close for a BITE, but a CLOSE COMBAT keeps GRIMMSNARL at bay. [break][break]
AGILITY frees up MEGA CINDERACE so it can launch another PYRO BALL at its foe. Frustrated, GRIMMSNARL closes the distance between them with STOMPING TANTRUM followed by SPIRIT BREAK. Thinking quickly, MEGA CINDERACE lashes out with DOUBLE EDGE and FOCUS BLAST, evading another nasty BITE. [break][break]
As GRIMMSNARL'S tendril-like hairs reach for another LEECH LIFE, MEGA CINDERACE BOUNCES high above the battlefield once more. It lands with devastation, a final DOUBLE EDGE blowing right through GRIMMSNARL'S SPIRIT BREAK and subsequent FALSE SURRENDER. A decisive blow, it is more than enough to clinch victory for kepler brueshaber.
END OF THE ROUND For the last time, an alarm blares and the lights of the arena turn red, while the screen beneath the observation deck reads, "STOP." Zev Harcourt's voice resonates from the loudspeaker with a tone of finality. [break][break]
[break]
All the lights return to their normal, yellow-white color, but no bell chimes. Instead, both doors of the arena open, the one leading up to the observation deck and the other leading out the front entrance. Metal bridges extend so that all contestants and members of Rocket leadership can leave.[break][break]
REMINDER: THIS EVENT ICLY TAKES PLACE IN MAY, AFTER PRISMATIC PENITENTIARY.
GUIDELINES GENERAL RULES
PLEASE READ THE FOLLOWING INSTRUCTIONS CAREFULLY! [break][break]
[attr="class","ynospace"] - The PVP portion of this event is limited to ROCKET participants who are not canons and/or Avatars.
- The separate, non-PVP megathread will be limited to CURRENT ROCKET CANONS and ELIMINATED PARTICIPANTS only.
- One character per player may participate.
- A character must have at least 50 POSTS to participate.
- A character age limit of 18+ is in place for this event's participation.
- Each participant may bring FOUR POKÉMON with them into The Gauntlet. Participants must use a different Pokémon on their team each round, switching Pokémon at the start of every new round.
- All mechanics/Pokémon (Sygna Suits, Paradox Pokémon, Ultra Beasts, Mega Stones, Tera Orbs, etc.) are allowed EXCEPT DYNAMAX.
- Salac berries MAY NOT be used.
- PLEASE INCLUDE A TL;DR at the bottom of your posts.
PVP RULES
The outcome of each round will be decided by rolls, but participants are recommended to keep the following guidelines in mind during the event. [break][break]
[attr="class","ynospace"] - Avoid godmodding, meaning taking control of another player's character or Pokémon during roleplay. This is sometimes called powerplaying.
- Your characters may attempt to physically attack each other; however, remember, Pokémon are always more effective than human-made weapons.
- Mod deliberations are final.
MECHANICS & REWARDS HOW TO PLAY
As stated, there will be five total rounds: Rounds 0-4. [break][break]
Round 0 is a preparation round that will allow participants to affect their rolls for ROUND 1 ONLY. Rounds 1-4 are PVP rounds for determining the winner of The Gauntlet. [break][break]
All participants must roll at the end of their posts for Rounds 1-4. For Rounds 2-4, each participant adds their rolls together for a total sum. Half of the participants in each round, the ones with the lowest totals, lose the round and cannot move on. Characters who miss the round are automatically eliminated. [break][break]
IMPORTANT NOTICE: [break]
Each round will limit the maximum number of posts each participant can write, based on the number of participants in each round. [break][break]
- Round 1: 16 participants (1 post per participant)
- Round 2: 8 participants (2 posts per participant)
- Round 3: 4 participants (4 posts per participant)
- Round 4: 2 participants (5 posts per participant)
[break]
The more you post in a round (up to the limit), the higher your chance of moving on to the next round. As a result, this is considered a fast-paced event. PLEASE TAKE INTO CONSIDERATION IF YOU CAN POST AT THIS PACE BEFORE SIGNING UP. [break][break]
The winner will be determined from the Round 4 match-up.
REWARDS
All participants of The Gauntlet who posted in at least Rounds 0 and 1 will receive the following rewards: [break][break]
The winner of The Gauntlet will also receive: [break][break]
DEADLINE DEADLINE
THIS EVENT HAS ENDED. [break]
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