[attr="class","omgenmid"]
DANGEROUS DISCOVERIES RAID
SETTING: MID-DECEMBER
FIRST POST
[player]https://a.tumblr.com/tumblr_qlvgdm1RxI1yjyalbo1.mp3[/player][break][break]
ROUTE 3
Kazimir Wynter’S COMPASSION FOR HIS TEAMMATE leaves him to choose between
Stormy Silph or the Megalopolans, a lethal predicament by all means. Having to react to both areas of contention knock him straight on his ass, vulnerable to the incoming poison that threatens to melt through skin and bone. Thankfully, he is not alone. [break][break][break]
His partner,
Zac Ramsay, comes to his aid. His burly Steelix matches his trainer’s image, taking up a copious amount of space in the narrow tunnel, walling off the poison from splattering all around them. When the
TOXIC and
SLUDGE BOMB connect, it splashes harmlessly against the Pokemon’s metal coat. [break][break][break]
Toxic residue seeps past the Pokemon in the following splash back. As diluted as it is, it can still be harmful should it touch exposed skin.
Stormy Silph covers them with her Aegislash’s
IRON DEFENSE. As their last line of defense, nothing gets past her
KING’S SHIELD.[break][break][break]
Without the element of surprise, the battle devolves into both sides lashing out at each other. Unfortunately, Zac’s Steelix proves too cumbersome to move around freely. Try as it might, every time it positions its tail to
SMACK DOWN the Neganadel, they wisp away, like the annoying insects that they are.[break][break][break]
Kazimir takes the more direct approach of confronting their enemies head on. As he breaks rank, the
KING’S SHIELD protects him where his allies can’t. However, as audacious and bold as his charge may be, heading straight into the throes of dangers has its consequences.[break][break][break]
Again, the Naganadel raise their stingers to parry the Aegislash’s
BRUTAL SWING. The one on the right is unable to parry it and gets swept away by the Aegislash. It latches on, claws clinging to the blade’s ridges as it tries to pierce the metal with its
FELL STINGER.[break][break][break]
The other Naganadel parries perfectly, unfazed as it allows its comrade to deal with the steel sword. It opens its mouth to fire a
DRAGON PULSE straight at Kazimir and the group but the Pokenger evades it as he breaks through their front line. Instead, Zac’s Steelix will have stomach the blow as the
attack fills the entire tunnel.[break][break][break]
When he enters striking distance, Kazimir leaps into his signature
POKEKICK! It’s explodes in a shout of bravado that will catch any mid-tier or lower combatant by surprise. After all, who could expect someone to leap straight past feuding Pokemon just to lay a personal smackdown on the opposing trainer?[break][break][break]
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This one apparently; Kazimir picked the wrong Megalopolan to mess with. The soldier evades the attack with ease, side-stepping it as if she predicted it from the way the Pokenger threw himself in a breakneck charge. The timing lines up perfectly, allowing the Megalopolan to wind up a solid punch right as Kazimir passes him by. It’s enough to throw him off his momentum and land between the Megalopolans.[break][break][break]
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The other soldier, the less experienced of the two, takes the opportunity to assault a fallen foe. A heavy foot comes down to stomp on their mutual opponent, hurried to put him out of commission before his allies can comes to his rescue. It goes without saying, the one that punched Kazimir joins in as well once she recovers from the pain of his scuffed knuckles. [break][break][break]
The mysterious person chained up against the wall coughs, struggling against his chains. A tattered robe covers the entirety of his body. As the closest person, Kazimir may be able to catch the sight of
blue skin peeking out from the covers. Well, maybe if he isn’t preoccupied with the constant sight of feet coming down on him.[break][break][break]
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ROUTE 4
A TRUE UNERBOSS looks after his own.
Cillian Quinn’s immediate reaction proves critical in preventing further harm. Each block of his Stakataka falls into place to erect a formidable
WIDE GUARD, creating a safe zone underneath it long enough for Gavin to throw himself against the boulder. [break][break][break]
It’s not much but it proves enough; Priam is able to pull his leg out from the narrow crevice, pain alleviated almost instantly now that there’s no pressure being applied. Still, it remains too wobbly to walk but that’s what his Dragonite is for. They make their escape alongside
cait alfric, delving deeper into the temple and the moss-lit chamber. [break][break][break]
The
SPORES are held at bay by
priam conrad’s
SAFEGUARD. Both rockets are able to pass without issue.
cait alfric is not as fortunate. Although her Mothim’s
PROTECT wards them off at first, the constant swirl of cotton catches onto the barrier like spiny seeds on a sock. Her protection will only last for so long. Once it’s down, the
SPORES will hit at full force, already causing her and her Pokemon to become slightly
DROWSY the longer they’re exposed. [break][break][break]
Up ahead, the chamber reveals a gapping hole into a much larger arena underneath. The drop is quite a distance, requiring some form of assistance lest you fall to your doom. From above, everyone will be able to see the ruined statues of several artificial Pokemon. Regirock and its brethren are among them. If not for the obvious signs of rust and wear, you would almost
mistake them for the real deal. [break][break][break]
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In the center of the chamber, a raised pedestal reveals an outcropped map of Hoenn. It’s impossible to read from a distance but a closer inspection will reveal the finer details. The entire pillar is chiseled out of rock, a magnificent piece of art with several additional statues bound to specific spots on the map. These statues reflect those found at the entrance but the patterns of the dots seem different. Each one is unique, as if
corresponding to something more.[break][break][break]
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Whatever this means, you realize that each of these statues can be removed. Do you dare tamper with the ancient and unknown? Your options are boundless but whatever choice you make, it may not play out as you’d expect. [break][break][break]
If you decide to ATTEMPT to remove a statue pick a number between 1-4. [break][break]
Mention which statue in your post based off their patterns.[break][break][break][break]
ROUTE 0?
UNLIKE THE OTHERS, their journey is one without consequences. The only thing of note is that the heavy sound of footfall grow the deeper they venture. Angelo’s flashlight reveals the way, refracted off the neon green sparkle of his Pokemon’s
PROTECT. While caution is the correct move, not all journeys are laden with misfortune. [break][break][break]
His discovery is as remarkable as it is plain. At first, one may notice that the source of the sound is nothing more than a
ROGGENROLA. But there’s one exception: this one is larger than any previously recorded. It proves so massive that it dwarfs even the largest Gigalith. [break][break][break]
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Upon his approach, the Pokemon reacts with an uncanny nervousness, leaping forward with an exaggerated cry of aggression. Despite its outward nature, it seems to be trying to intimidate the duo, threatening to respond with violence in a bid to pacify them. The way it glitters when it
HARDENS almost conceals the fact that it's
SHINY. [break][break][break]
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ROUTE 2
IN A PERFECT WORLD everything goes off without a hitch. But this place is far from perfect; this is Hoenn! [break][break][break]
Raziel Beckett demonstrates a clear understanding of the situation and his quick thinking formulates a decent plan. However, all of it hinges on the performance of his Gallade. The call to use
PSYCHIC pulls both
skyler dross and himself close to the Pokemon as they latch onto each other. The three of them flicker, channeling the sudden shift, but
they don’t move from that spot. [break][break][break]
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Whatever had impeded the psychic powers of the
FIRST EXPEDITION TEAM seems to come into play once more. The
TELEPORT only allows them to stutter in place, the following
PSYCHIC locking up as their descent is no longer cushioned by a show of telekinesis. [break][break][break]
Their reliance on one solution —one that failed— causes them to continue to fall without a second chance at redemption. The three hit the water at full velocity, a sudden rush of vertigo coming to an abrupt stop that forces all that nausea up in one go.
Raziel Beckett, his Gallade, and
skyler dross PASS OUT from the impact. [break][break][break]
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None of them are able to defend themselves as they drift underneath the water’s surface.
Laurence Anderson and his Metagross are free to save them from drowning but it’ll take him time to cross the distance below. During these seconds, minutes even, they’re left to their own devices. [break][break][break]
For Skyler, something in her possession starts to hemorrhage into her spirit. Water rushes in through her mouth and nostrils but it doesn’t crush her lungs as it might Razz. An
AQUA RING coils around her, sprouting from nothingness, lulling her into a ring of comfort as her body reverses course as her buoyancy comes to play and she floats to the surface. [break][break][break]
Before she can come to, a vision will plague her, just like the others within Regirock’s temple. Unlike everyone else though, these hallowed grounds have no effect on her. This power comes from elsewhere. [break][break][break]
In her dream a body of water mimics her figure,
reaching out for her before her eyes peel open. [break][break][break]
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Underneath, the water illuminates in an unnatural sheen. It comes to life, revealing a spiraling set of sigils that line the walls of the pool. The spirit of a Wailord comes to life, thrashing wildly above them as the water level
slowly starts to rise. Unfortunately, this part of the adventure isn’t well documented. The solution from the previous exploration team is no longer present. [break][break][break]
A Relicanth who calls this place home comes to Razz’s aide. It prods the unconscious ranger and his Gallade onto its back as it breaches the water’s surface to lay them out against the edge of the pool that meets solid ground. They’re both alive but left gasping for air. His Gallade looks like it stomached the brunt of the blow, left in a much worse condition compared to its trainer. [break][break][break]
You may repeat your actions from after the 'landing' of your last post. [break][break]
Gallade has not 'fainted' but is unconscious. Apply CPR and assist it for TWO ROUNDS OF POSTS for it to wake up. [break][break][break][break]
ROUTE 1
THE WORLD IS NOT SET ON ONE SOLUTION; there are many ways through the spike trap and the party shows their varied plans of attack. [break][break][break]
For
Adrian Malcolm, his plan seems to work to an extent. The
PSYCHIC TERRAIN lights up the path ahead, its range evident in how far the light extends. Several tiles end up dyed in the purple hues, painting which way forward he should partake. [break][break][break]
When tested, the rock doesn’t trigger the trap at first, ticking down for several seconds before the trap reveals itself in a deadly spear. As long as he’s quick after triggering each trap, the delayed priority should allow him to pass. Prove too slow and he’ll be punished accordingly. Unfortunately, the
PSYCHIC TERRAIN only reaches about half way through the traps. [break][break][break]
mateo martinez’s approach is more simplistic. The dauntless
DRAGON RUSH propels them half way through the way, landing on an inactive tile, as they charge forward once more. He’ll clear the trap without issue, heads above the rest, but he’s still trailing on
Katherine Fairburne’s tail. [break][break][break]
Not all advances show progress.
dahlia goode continues to take the cautious approach but it leaves her dead last. Akin to the horror genre this temple exudes, she’s picked off by misfortune and fate’s malicious sadism. When she brings out her Dragonite, with no regard to returning her Vespiqueen, she’s punished with a delayed reaction. [break][break][break]
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Her pair of shields may protect her from the spikes but nothing can protect her from the undisclosed rules of superstition. As they push forward, her Vespiquen will feel a sudden force of gravity collapse onto it, crushing it as its forced back into its Pokeball with an unseen injury. [break][break][break]
The spontaneous reaction is enough to startle her Dragonite. As if timed, the spikes trigger from the sudden movement and vibrations, some striking the dragon while others discharge into the ceiling above. Those that do end up disturbing the structural integrity of the carvings causing several stalactites to fall. [break][break][break]
A particularly large one strikes her mount, causing it to fall and inadvertently throw her off. Both of them land in the minefield and this in turn sets off another series of traps. As if the tragedy of Slateport Plot Prison wasn’t bad enough, the commissioner must endure another slew of torture as she’s battered between sudden impacts and sharp projectiles. None of them prove lethal but the repeated maiming will collect their toll with interest. [break][break][break]
You may play out the injury at your own discretion. [break][break]
You must suffer at least something equivalent to a broken bone or sprain. [break][break][break]
As the furthest among them,
Katherine Fairburne clears the obstacle in the shortest amount of time. With the speed of her Dragapult’s
AGILITY crossing the rest of the distance should be easy. [break][break][break]
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However, unrelated to her own movements, one of the spike traps trigger on their own. It springs up, erect well before they reach it. With their current speed, there’s no way for the Dragapult to evade, much less react. It crashes into the stone pike, crashing through it as the Gym Leader is dismounted and sent sprawling past the finish line. [break][break][break]
As the only one to clear the spike trap, Katherine will find what lies ahead: a blunt end to their progress. The ground suddenly stops with several pillars between her and the path forward. Somehow, some way, she’ll have to find a way to travel between each pillar. Below her, the sound of
rushing water echoes within the veil of darkness.
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TEMPLE RULES
THE FOLLOW EFFECTS have been applied. This will pertain to certain routes, moves, Pokemon, and characters as applicable. Feel free to ask if you have any questions. [break][break][break]
- Cillian Quinn's LUCARIO may not use MAGNET RISE or AURA SENSE.
- Stormy Silph'S cannot use her FLAME POWERS from her injured hand / arm.
- TELEPORTATION or PORTAL based moves will not allow you to past the SPIKE TRAP in ROUTE 1 in one go.
- TELEPORT will not work. PSYCHIC and other PSYCHIC TYPE attacks will be less effective.
- Having TWO POKEMON out at a time will cause the Pokemon that has been out longer to be returned. They will suffer damage as a penalty.
[attr="class","reward2"]WHAT WILL YOU DO?
INSTRUCTIONS
ENSURE THAT YOU FOLLOW THE RULES which are posted below. Remember to refer to the
sign up page for more details.[break][break][break]
- Please ROLL with your post using the roll command (dice button). Your first roll will always be your sabotage roll! This does not impact your own character's performance. This roll only represents how much OOC impact you will have on another character of your choosing.
- Bold the name of the character you intend to sabotage! This is an OOC decision. Once you post you must stick by your decision!
- Those who post before 1/19 8PM CST will get a +15 modifier to their sabotage roll!
- Pokemon can only perform 2 moves per round.
- Please include a tl;dr note of your important actions.
- If you miss the deadline, you will be kicked.
- If everyone posts early a mod post may come early.
DEADLINE FOR THIS ROUND'S POST: 1/22 11:59PM CST.
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